Base Class: Warlock
You have been bestowed with powers from an elemental power long lost to the records of mortals, an ancient primordial titan. Towering over the legends that are left behind of them, these beings have agendas that can never be fully understood; even by their followers. Titans are just as cold and calculated as the formation of mountain ranges, mudslides that take out entire cities, and the sinking of decrepit islands.
Expanded Spell List
The Titan lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:
| Spell Level | Spell |
|---|---|
| 1st | Earth Tremor, Thunderwave |
| 2nd | Enlarge/Reduce, Maximilian’s Earthen Grasp |
| 3rd | Erupting Earth, Meld into Stone |
| 4th | Stone Shape, Stoneskin |
| 5th | Transmute Rock, Wall of Stone |
Primordial Ward
At 1st level your proximity to your Patron has caused you to become as tough and dense as stone, adding a rough texture and gray tinge to it.
You add your Charisma bonus to your armor class and have advantage on saving throws against being Paralyzed and knocked Prone.
Indomitable Form
At 6th level you have adapted to the constant erosion and buildup of the world resulting in a thicker skin.
Your movement cannot be decreased and you are immune to being moved against your will. For example, if you are the target of a thunderwave spell and fail your saving throw you are not pushed away.
Also, if you fail a Strength, Dexterity, or Constitution saving throw you can embrace the shifting landscape and draw on it's influence allowing you to reroll the saving throw with advantage. You must use the new result. You can use this ability once per short rest.
Elemental Aura
At 10th level your limited influence over the earth and stone is ever enhanced by your patron and their force of power.
You are immune to bludgeoning damage caused from falling and the Petrified condition. Also you can shape the ground to your will, while on solid ground the space around you in a 15 foot radius is considered difficult terrain for all hostile creatures.
Titanic Power
At 14th level you can use your action to become an avatar of unstoppable chaotic destruction. For 1 minute you gain the following abilities:
- Your size is increased by one level (ie. Medium turns into Large).
- You make Strength and Constitution saving throws with advantage.
- You deal double the damage to structures and objects.
- You are immune to all conditions and resistant to all damage except force and physic damage.
- You gain temporary hit points equal to half your hit point maximum.
- You can make two attacks when you take the Attack action on your turn.
- You are proficient with your unarmed attacks and use your Charisma modifier instead of your Stregth modifier in the attack and damage rolls. The attack is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. They deal 2d10 bludgeoning damage.
After this transformation you are stunned until your next turn and suffer one level of exhaustion. You can use this ability once per long rest.
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