Rogue
Base Class: Rogue

Panache

At 3rd level, you gain a well of points to spend using abilities detailed in the Swashbuckler (variant) class description.

You have Panache points equal to your charisma modifier, regained 1 of three ways:

You regain all spent panache points at the end of a long rest.

You regain one panache point by reducing an enemy below zero hit points.

Your Dungeon Master can award a panache point for executing a “Daring Action”, being a risky attack, acrobatic stunt, or dauntless endeavor, DMs discretion.

Duelist

At 3rd level, when wielding a melee weapon in one hand and no other weapons or shield, you may spend a panache point to make a parry as a reaction. You roll an attack roll against the opponents attack roll, and if you beat it, the attack misses. The parry must be declared after the enemies attack is announced but before the attack is rolled.

On a successful parry, you may attempt a riposte, making a single attack at advantage at the attacking enemy.

Inspiring Flourish

At 3rd level you may spend a panache point to make a performance or intimidation check as an action. You may either demoralize enemies or inspire your allies. The target or targets must be within 60 feet of you and be able to hear or see you.

The DC to inspire is 10, and every friendly creature in the area gains a +1 bonus to attack and damage rolls for 1 minute.

The dc to demoralize is 10+the targets CR+their wisdom modifier. On a successful demoralize, the target is shaken, and takes a -2 to attack rolls, saving throws, and ability checks for 1 minute.

You may apply sneak attack damage to a demoralized enemy even if you do not have advantage on the attack.

 

Suave Leadership

At 9th level, as an action you can rally your allies with a heartening call to arms. You and your allies within 60 feet gain your charisma modifier to your attack rolls, ability checks, and saving throws for a number of rounds equal to your proficiency modifier. You must complete a long rest before using this ability again

Daring Swordplay

At 13th level you can spend a panache point to strike defensively, your flashing blade allowing you to increase your AC while attacking. You gain your proficiency modifier you AC against attacks until the start of your next turn.

This also allows you to parry ranged physical attacks as a reaction, still spending a panache point as usual, though this parry cannot result in a riposte.

Swashing

At 17th level, your skill comes with a rakish audacity brought about only by the confidence in your steel and your steady hand. You may perform an inspiring or demoralizing flourish as a bonus action.

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