Base Class: Warlock
Most hags do not seem to favor mortals, but an especially powerful one may seek thralls from one of the mortal races nonetheless. Those who pledge their loyalty to the Coven derive their immense power from the nature and spirits around them, casting curse and hexes upon their foes with arcane ritualistic crooning. As adventurers, Warlocks of the Coven, or witches, are very loyal and often will bolster the lives of their friends while simultaneously decimating their enemies.
Expanded Spell List
The Coven lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Coven Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Hag's Favor
After delving into the deep mystic arts, you gain many benefits that aid the Coven and curse your foes.
Bonus Skill Proficiencies. You gain proficiency in either Arcana, Medicine, Intimidation, or Nature skills. You also have advantage on ability checks related to identifying curses.
Cursed Words. When casting a spell, the verbal component of that spell can instead be a curse.
Crone's Hatred. You may cast hex at first level without the material components once per long rest.
Proficiency -- Arcana
You may choose to gain proficiency in the Arcana skill.
Proficiency -- Intimidation
You may choose to gain proficiency in the Intimidation skill.
Proficiency -- Medicine
You may choose to gain proficiency in the Medicine skill.
Proficiency -- Nature
You may choose to gain proficiency in the Nature skill.
Student of Nature
You gain proficiency with either alchemist's supplies, a poisoner's kit, or an herbalism kit.
Proficiency -- Alchemist's Supplies
You may choose to gain proficiency with alchemist's supplies.
Proficiency -- Herbalism Kit
You may choose to gain proficiency with an herbalism kit.
Proficiency -- Poisoner's Kit
You may choose to gain proficiency with a poisoner's kit.
Contempt
Starting at 6th level, you can call on your Coven to change reality around a target. At the start of your turn, choose one of the following curses to apply to your opponent, and cast it using a bonus action. The target must make a Wisdom saving throw against your Charisma. On a failed throw, the target is cursed, but on a successful throw, the target gains no ill effect. The curse lasts one minute from casting. On the next turn, the target may make the same Wisdom save against your Charisma to try to end the effect early.
Bewilder. The first attack the cursed creature makes on each of its turns is made with disadvantage.
Bleed. The cursed creature takes necrotic or psychic damage (your choice) equal to your Warlock level the next time it is attacked. This curse takes effect only once per turn.
Hunted. If the target hides from you, you can see where they are as if they were in the open. You may ignore all but full cover.
Rust. If the target is immune to a type of damage, they are temporarily resistant to that damage type for the duration of the curse.
Conduit of Casting
At 10th level, when a visible creature is under one of your curses, such as the hex spell or one of your “Contempt” features, you may use your next turn to empower the curse further. Before the end of your next turn, the next attack roll against this target has advantage and deals necrotic or psychic damage (your choice) equal to your Warlock level. You may use this feature a number of times equal to your proficiency bonus per long rest.
Arcane Linkage
At 10th level, the witch can make strong bonds with any living creature they are close to. You may cast the hex spell on two creatures without material components and can use a bonus action each turn to shift the curse to a different target, removing it from the former.
You may also cast awaken without using material components. Once you use this feature, you cannot use it again until a number of days equal to 13 minus your proficiency bonus have passed.
Crone's Boon
At 14th level, your patron's powers can shape you to better combat those who would do you harm. As an action or bonus action, you may appeal to your patron and gain temporary hit points equal to your Warlock level and lasting for an hour. You also gain advantage on all attack rolls, saving throws, or ability checks you perform for the next minute. This feature can be used twice per long rest.
Advantage on Ability Checks
You may choose to gain advantage on all ability checks for the next minute.
Advantage on Attack Rolls
You may choose to gain advantage on all attack rolls for the next minute.
Advantage on Saving Throws
You may choose to gain advantage on all saving throws for the next minute.
Coven's Caster
At 14th level, your trust in your companions binds you to them, allowing your power to flow through them. A number of times equal to your proficiency bonus per long rest, choose a willing humanoid you can see. Any time you cast a spell using a spell slot that has a casting time of one action, the chosen ally may use a reaction to let the spell flow through them, and is it as if they are the caster. You ally will use your Charisma stat to cast, and they must follow all rules of spell casting. If the spell requires concentration, then the ally is the one who concentrates.
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