Base Class: Druid
Druids of this circle believe in and respect the importance of insects as part of the circle of life and the environment.
Bonus Cantrip
When you choose this circle at 2nd level, you learn the poison spray cantrip.
Hive Speech
Starting at 2nd level, you can talk to insects as if constantly under the effects of a
[spell]speak with animals[/spell]
spell.
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Circle Spells
The magic of the Golden Song still echoes through you, granting access to certain spells. At 3rd, 5th, 7th, and 9th level, you gain access to the spells listed for that level in the Circle of the Hive Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
|---|---|
|
3rd |
|
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5th |
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7th |
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|
9th |
Hive Queen
Starting at 6th level, you create your own personal hive. As part of a long rest, you can summon a swarm of insects to your side. The swarm remains until it is destroyed or you finish a long rest. Add your proficiency bonus to the swarm’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. The swarm obeys your mental commands as best as it can. It takes its turn on your initiative. On your turn as a bonus action, you can command the swarm to move and to take the Attack, Dash, Disengage, or Help action. If you don’t issue a command, the swarm takes the Dodge action. If you are incapacitated or absent, the swarm acts on its own, focusing on protecting you and itself. The swarm never requires your command to use its reaction, such as when making an opportunity attack. You can conceal the swarm within your possessions. The swarm is hidden from casual observation but not a thorough search.
Vermin's Ward
When you reach 10th level, you become immune to the conditions [Tooltip Not Found] and poisoned. In addition, you ignore movement restrictions caused by webbing and gain advantage on saving throws against being restrained.
Venom Lord
Starting at 14th level, spells you cast ignore poison resistance. In addition, when you roll damage for a spell you cast that deals poison damage, you can treat any 1 or 2 on a damage die as a 3.
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