Monk
Base Class: Monk

Monks of the Way of the Iron Body are the true masters of the self, learning techniques that further harness the ki within their own bodies. These monks understand their physical being is both the ultimate shield and the ultimate weapon. An iron body monk stands at the center of combat, unmoving and unyielding, by focusing their ki into their very flesh they are able to harden themselves against physical damage and empower their strikes to pierce any shield.

Outside of the chaos of combat Iron Body monks often surprise those around them with their insight and compassion, mastery of the self also means acceptance of the self and those who follow this monastic tradition understand the internal conflicts of the soul better than most.

Bonus Proficiencies

When you choose this tradition at 3rd level, you gain proficiency in the Insight skill if you don’t already have it. Your martial arts technique mixes combat training with introspection and understanding of the body. You also gain proficiency in the Medicine skill if you don’t already have it.

Raiment of Iron

Starting when you choose this tradition at 3rd level, you've learned how to harness your ki to harden your flesh against incoming attacks. As a reaction on your turn when hit by an attack you can spend 3 ki points to increase your AC by 5, including against the triggering attack, this bonus lasts until the start of your next turn.

The Ultimate Spear

Starting at 6th level, your mastery of your flesh has given rise to a devastating new attack. By taking the time to focus your ki into your outstretched palm your open hand becomes an unbreakable spear capable of piercing any defense.

You may forego your attack action on your turn in order to make a single Ultimate spear attack against a target within range. if you have not yet moved this turn you may make this attack with advantage. You are proficient with this attack and it's damage die is a d8. Additionally you may use your bonus action to increase the potency of your Ultimate spear by spending ki points, for each ki point spent in this way the damage is increased by 1d8. The maximum number of ki points you can spend in this way is equal to half your Monk level rounded down.

Enduring Flesh

At 11th level your flesh has endured enough punishment to become permanently hardened against certain attacks. You gain resistance to a single damage type of your choice chosen from the list below. In addition you gain proficiency in Constitution saving throws.

Acid

You gain resistance to Acid damage.

Cold

You gain resistance to Cold damage.

Fire

You gain resistance to Fire damage

Force

You gain resistance to Force damage.

Lightning

You gain resistance to Lightning damage.

Poison

You gain resistance to Poison damage.

Thunder

You gain resistance to Thunder damage.

The Will of Iron

At 17th level, you gain the ability to project your ki in a searing wave of pure willpower, those caught in this wave require enormous willpower to remain conscious. You may use your action to spend 10 ki points to project your will of iron. Every creature you choose within a 30 foot radius must make a Wisdom saving throw against your ki save DC falling unconscious on a failure. On a success the creature instead takes 8d8 psychic damage. If you are fighting the targets they make the roll with advantage.

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