Base Class: Barbarian
Born out of desperate times, the One Man Army is a path that few barbarians choose willingly: it requires the most dedication and sacrifice, the most blood, sweat, and tears. As the power of those on the path grows, so do the expectations placed on them; these hopes and dreams can be an immense burden as difficult to face as a dragon. The thirst for freedom and martial vindication finds an outlet in their rages, which are turned against their oppressors and those sent against the barbarian and their people. Coming from various walks of life, ultimately, a return to those roots is at the heart of what motivates a One Man Army, if not for themselves, then for those close to them.
Warpath
Starting when you choose this path at 3rd level, your primal aggression and deadly intent give your strikes lethal potential, letting you use your momentum to maneuver past fallen foes.
While raging, you can critically strike with melee weapon attacks on a roll of 19-20, and your critical hits with melee weapon attacks deal an additional die of damage. When you reduce a creature to 0 hit points with a melee weapon attack while raging, as a bonus action you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. At 11th level, you can make a melee weapon attack at the end of the move as part of the bonus action.
Invigorating Rage
Beginning at 6th level, while raging, your adrenaline spikes tap into your body's rejuvenating reserves: you have a bonus to saving throws equal to your bonus damage from raging, and if you succeed on a saving throw while raging you regain hit points equal to your bonus damage while raging.
Cleave
Beginning at 10th level, the unbelievable force behind your attacks is capable of striking through your target and into nearby enemies. When you hit with a melee weapon attack, other creatures you can see in range of the weapon take damage of the weapon's type equal to your bonus damage while raging.
Final Stand
Starting at 14th level, your fortitude and willpower let you shrug off unimaginable injuries and fight on just a little bit longer. When you successfully use your Relentless Rage feature, you become immune to all damage and conditions for one round; any pre-existing conditions on you such as Poisoned or Charmed are suppressed for the duration. You suffer one level of exhaustion after that rage ends.
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