Paladin
Base Class: Paladin

The tenets of the Oath of the Kingsguard are simple, and the Paladins who walk this path equally so; it is the duty of the strong to protect the weak. This oath emphasizes the importance of the preservation of life. Oath of Protection Paladins make shields of themselves, bulwarks against the darkness set to shelter the innocent. 

 

Responsibility. The blessing of power and talent is not to be taken lightly. You have a duty to protect the Royal family

 

Comradery. The Kingsguard is your family. Through our bonds we are made strong.

 

Compassion. Every creature struggles in it's own way. Kindness is another means of preventing harm. Look to those small acts of kindness that help stave off the dark. Do only the harm that is necessary.

 

Duty. You are an extension of the crown. In that it is your duty to obey the Royal Family's Commands. and perhaps from Oath of Crown Loyalty. Your word is your bond. Without loyalty, oaths and laws are meaningless.

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

 

Blinding Shield. As a bonus action, you can shield up to two creatures (except yourself) within 30 ft. with radiance. Until the start of your next turn, all attacks against the targets are made with disadvantage.

 

Heal the Hurt. As an action, you can expend one use of you lay on hands to heal another creature within 30ft of you.

Aura of Preservation

Starting at 7th level, you constantly emanate an aura while you're not incapacitated. The aura extends 10 feet from you in every direction. Non-magical damage taken by all friendly creatures within the aura is reduced by an amount equal to your Charisma modifier (minimum 1).

 

At 18th level the range of this aura increases to 30ft.

 

Protector's Intervention

Starting at 15th level, when you see an enemy make a successful attack against a creature within 60ft of you, you may use your reaction to teleport within 5ft of the creature and become the new target for the attack. If your AC exceeds the attack roll you may attempt to shove the attacker. You can use this once per short rest.

 

Avatar of Hope

At 20th level, you have become a beacon to those in need of protecting

 

Allies gain 10ft extra movement when moving towards you

 

Friendly creatures within 10ft of you may spend 1 hit dice at the end of each of their turns to heal themselves

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

<span;>Blinding Shield. As a bonus action, you can shield up to two creatures (except yourself) within 30 ft. with radiance. Until the start of your next turn, all attacks against the targets are made with disadvantage.

<span;>Heal the Hurt. As an action, you can expend one use of you lay on hands to heal another creature within 30ft of you.

Oath Spells

Oath of Protection Spells

PALADIN LEVEL SPELLS

3rd

 

shield of faith, healing word

 

5th

 

hold person, warding bond

 

9th

 

beacon of hope, counterspell

 

13th

 

dimension door, death ward

 

17th

 

hold monster, wall of force

Aura of Preservation

Starting at 7th level, you constantly emanate an aura while you're not incapacitated. The aura extends 10 feet from you in every direction. Non-magical damage taken by all friendly creatures within the aura is reduced by an amount equal to your Charisma modifier (minimum 1).

At 18th level the range of this aura increases to 30ft.

Protector's Intervention

Starting at 15th level, when you see an enemy make a successful attack against a creature within 60ft of you, you may use your reaction to teleport within 5ft of the creature and become the new target for the attack. If your AC exceeds the attack roll you may attempt to shove the attacker. You can use this once per short rest.

Avatar of Hope

At 20th level, you have become a beacon to those in need of protecting

 

Allies gain 10ft extra movement when moving towards you

 

Friendly creatures within 10ft of you may spend 1 hit dice at the end of each of their turns to heal themselves

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