Base Class: Monk
Monasteries of the way of the Spirit Warrior are places of harsh discipline, torturous conditioning, and unceasing strengthening execises of the mind and body. It is no wonder that very few diciples actually succeed at the rights of initiation, let alone climb to the rank of Master of the Spirit. To train in this way is to abandon the principles of pain and doubt, in order to be able to overcome anything that may face them in battle.
When they have trained enough to be allowed to venture outside of their monsteries, Spirit Warrior Monks often serve as guardians to those in need, defending towns and villages, or serving in adventuring parties so that they may travel and seek even greater foes to test themselves against. For if there is one thing that unifies all Spirit Warriors, it is their drive to push themselves to the limits of what they can endure.
Focused Mind
3rd-level Way of the Spirit Warrior feature
Your meditations and mental trials have trained you to be able to recognise even the most sublte shift in a creatures features. Meanwhile, your physical trainng in close quarters combat as allowed you to hone your fighting abilities to best match your preferred fighting style.
You gain proficiency in Insight, and you gain proficiency with a melee weapon of your choice that lacks the heavy and special properties.
Spirit Within
3rd-level Way of the Spirit Warrior feature
You gain the ability to channel your ki throughout your body, greatly increasing your resilience. As a reaction, whenever your are attacked by a melee attack, you can spend 1 to 3 ki points to increase your AC by 2 for each ki point spent. This lasts until the start of your next turn.
Spirit Without
3rd-level Way of the Spirit Warrior feature
You spiritual training allows you to control the energies outside your body to an extent. You can use your deflect missiles reaction to reduce the damage of an incoming ranged spell attack as if it were a ranged wepon attack.
You can spend 1-2 additional ki points to further reduce the damage of a ranged spell attack by 1d10 for each ki point spent.
If the damage is reduced to 0, you can spend 1 ki point and redirect the attack as you would normally. Roll the attack and damage as you would if it were a ranged weapon attack, but the damage type will be the same as the spell that was cast.
Enduring Spirit
6th-level Way of the Spirit Warrior feature
You have learned to channel you spiritual energies to further sustain you assault whilst maintaining your defence. As an action, you can expend 3 ki points and enter the Enduring Spirit State. Whilst in this state, for the next minute, you gain temporary hit poits equal to your monk level, and regain these temporary hit points at the start of each of your turns. You must maintain concentration whilst in this state, as if you were concentrating on a spell.
Additionally, when you use your Flurry of Blows whilst in this state, you may make an additional unarmed strike as part of that attack.
Spirit Walk
11th-level Way of the Spirit Warrior feature
Through you meditations, you have found a way to temporarily escape into the spirit word.
Whenever you use your Step of the Wind, you can enter the Ethereal Plane as part of the same action. This lasts until the end of your turn. Whilst in this state, you cannot interact with the plane you originated from in any way. You can move in any direction and through objects and creatures. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away. Creatures can still see your form, though it apears as a sprectral, semi-transparent image.
If you end your turn insisde a creature or object, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
You cannot use this feature whilst you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.
Unshackled Spirit
17th-level Way of the Spirit Warrior
You have mastered the ability to channel the energies within you, turning your very life force into a weapon to overwhelm and terrify your foes.
When you activiate your Enduring Spirit, you gain these additional benefits:
Hostile creatures with 30ft of you must succeed on a wisdom saving throw equal to 8 + your Proficiency bonus + your Wisdom modifier. If they are within 5ft of you they must make this save at disadvantage. On failure, the target becomes frightened of you. In addition, you gain advantage on attack rolls against creatures frightened of you.
Whenever you use your Flurry of Blows, you gain an additional unarmed strike as part of that attack (4 attacks).







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