Cleric
Base Class: Cleric

The Spectral domain focuses on peering into the Ethereal and Astral Planes to manipulate the magic that surrounds it. Gods of this domain include: Oghma, Akadi, and Asgorath. Clerics of this domain seek to unravel the mysteries of the planes and to gain a higher understanding of them through their patrons. The gods usually choose, sages, arcanists, and wanderers to spread their word. Several clerics of this domain will purposefully try to find ways to other planes, no matter what it leads to. 

Truesight

At 1st level, as an action you can see in normal and magical darkness up to 30ft. You can see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shape changer or a creature that is transformed by magic. Furthermore, you can see into the Ethereal Plane within 30ft. The Truesight lasts 1 hour and you may only use it once per long rest.

Channel Divinity: Ethereal Blur

Starting at 2nd level as an action you can present you holy symbol, making all allies within 20ft of you have an ethereal blur. For 1 minute you and your allies blur between the lines of the Prime and Ethereal Plane, causing all attacks against you and your allies to have disadvantage. You may use this feature again after finishing a long rest.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with force — a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Planewalker

Starting at 17th level you have permanent Truesight, as well as being able to phase through any non-magical barriers.

Spectral Domain Image

Comments

Posts Quoted:
Reply
Clear All Quotes