Barbarian
Base Class: Barbarian

Barbarians of the path of fire understand the destruction and cleansing properties that fire possesses and marvel in the beauty.  They harness the power of the flames to annihilate their foes and fuel their rage.  Most barbarians go through an initiation ceremony to accept the power of the inferno.  This may constitute walking across hot coals, swallowing fire, engulfing a body part in flames, bathing in searing hot water, or some other rite involving fire.

Forged From Fire

When you choose this path at third level, you gain resistance to fire damage, and you don't suffer the effects of extreme heat, as described in the Dungeon Master's Guide.  Additionally, you gain the ability to cast the Produce Flame and Control Flames cantrips at will.  Constitution is your spellcasting ability for these spells.

Blaze of Battle

Beginning at 6th level, the fire from your rage transfers to the weapons you wield.  When you enter a rage, any weapon you are holding glows with red hot fire, emitting bright light in a 10ft radius and dim light for an additional 10ft.  This lasts until you drop the weapon or your rage ends.  While the weapon is ablaze, it deals an additional 1d4 fire damage every time you hit with an attack.  This weapon die increases to 1d8 at 14th level.

Flames of Fury

Beginning at 10th level, you learn to have greater control over fire.  As a bonus action, while you are raging, you can cause flames to shoot forth from you.  Each creature within 10 feet of you must make a Dexterity saving throw, DC8 + your proficiency bonus + your constitution modifier (minimum 0) taking 3d6 fire damage on a failure or half as much on a success.  You may only activate this ability once per rage.

Avatar of Flame

Beginning at 14th level, you rage defies anyone to deny the almighty power of elemental fire.  When you activate your rage, every creature within 30ft. that can see you must succeed on a Wisdom saving throw DC8 + your proficiency bonus + your Constitution modifier (minimum 0) or be blinded until the end of their next turn as you erupt into flames, creatures of your choice gain advantage on this saving throw.  This effect also dispels all magical darkness within 30ft.  While you are raging you may reactivate this effect a number of times equal to your Constitution modifier.

Mark of Fire

The Path of Fire leaves its mark on individuals who choose to walk it.  Roll a d10 or choose from the following effects to determine how it has effected you.

d10  Physical Characteristic 
1  Your eyes are the color of fire and they glow with fury during your rage.
2  You emit the scent of charcoal wherever you go.
3  You have permanent burn scars from your initiation ceremony.
 4 Your hair erupts into flames when you enter your rage. 
 5  You insist on eating all cooked food completely burnt.
 6  You constantly seal your wounds using fire instead of any other treatment.
 7  Your skin is always warm to the touch.
 8  You emit smoke wherever you go.
 9  You have a tendency to want to start fires.
 10  You often see images within flames.
Path Of Fire Image

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