Ranger
Base Class: Ranger

While all rangers are adept at surviving the wilderness, those known as Waste Striders make survival their life's work. These rugged wanderers have adapted to live in the harshest lands imaginable: arid deserts, frozen tundras, alpine heights with little air to breathe, and dead lands blasted by arcane magic. Donning their signature Wastelander's Cloak and using their affinity for illusions, there is little that can kill a Wastestrider.

Waste Strider Magic

You learn certain spells at the ranger levels noted in the table below. These spells count as ranger spells for you, but they don't count against your total number of Spells Known.

Ranger Level

Spell

3rd

silent image

5th

mirror image

9th

major image

13th

hallucinatory terrain

17th

mislead

Wastelander's Cloak

You can survive the most inhospitable environments imaginable. When you adopt this Archetype at 3rd level, you gain proficiency with weaver's tools and the Survival skill. If you are already proficient in weaver's tools, you can pick another set of tools to become proficient with. If you are already proficient in Survival, pick a different skill from the Ranger skill list to become proficient with.

At the end of a long rest, you can use your weaver's tools to create a Wastelander's Cloak, a hardy garment that protects your body from the harsh environments you call home. While a creature wears this Cloak they gain the following benefits:

  • The wearer gains a bonus to Dexterity (Stealth) checks equal to your Wisdom modifier (minimum of +1).
  • The wearer requires half as much water and one-quarter the amount of food to survive each day.
  • The wearer has advantage on saving throws to resist the effects of harsh environments and subsequent exhaustion levels.

You can maintain a total number of Wastelander Cloaks equal to your Proficiency Bonus.

Rugged Resilience

You can shrug off the harsh effects of elemental assaults. Starting at 7th level, when you are subjected to an effect that deals acid, cold, fire, lightning, necrotic, poison, radiant or thunder damage while you’re wearing your Wastelander’s Cloak, you can use your reaction to reduce the damage you take by an amount equal to your ranger level.

You can use this reaction a number of times equal to your Wisdom modifier (minimum of once), and you regain all uses when you finish a long rest. If you have no uses left, you can spend a spell slot of 1st-level or higher to use this reaction again.

Illusory Strikes

You can use potent illusion magic to enhance your combat abilities. Beginning at 11th level, when you take the Attack action on your turn, you can use a bonus action to create a temporary illusory duplicate of yourself in a space you can see within 30 feet of you. Your illusory duplicate then makes one weapon attack with an illusory duplicate of your weapon against a target of your choice. On a hit, it deals force damage in place of your weapon's normal damage type. After that, whether it hits or misses your duplicate disappears.

Illusory Transposition

Your skill with illusions has greatly increased. Beginning at 15th level, you can use a bonus action to create your illusory duplicate even when you do not take the Attack action on your turn. Your illusory duplicate must still make an attack.

Also, immediately after your illusory duplicate makes an attack, you can choose to teleport and instantly switch places with your duplicate, without provoking opportunity attacks.

Previous Versions

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