Base Class: Wizard
Lightweavers manipulation of light into solid matter allows them to create powerful physical manifestations of light, capable of physically interacting with the world around them.
Faster than Light
Starting at 2nd level, you react faster than light. You can give yourself a bonus to your initiative rolls equal to your Intelligence modifier.
Prismatic Summon
As an action you summon your Prismatic Summon. It appears in an unoccupied space of your choice within 30 feet of you.
The prism you manifest is friendly to you and your companions, and it obeys your commands. See its statistics in the accompanying Prismatic Summon stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the Prismatic Summon, choose the form it takes in the Prismatic Matrix Trait. You determine the cosmetic characteristics of the Prismatic Summon, which have no effect on in game statistics.
In combat, the Prismatic Summon shares your initiative count, but takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it can take is the Dodge action, unless you take a bonus action on your turn to to command it to take another action. That action can be one its stat block or some other action. If you are incapacitated, the Prismatic Summon can take any action of its choice, not just Dodge.
The Prismatic Summon remains until it is reduced to 0 hit points, until you use this feature to manifest the Prismatic Summon again, or until you die.
Once you summon the Prismatic Summon, you can’t do so again until you finish a long rest unless you expend a spell slot of 1st level or higher to summon it.
Prismatic Summon
Small Construct
Armor Class 14 + PB (natural armor)
Hit Points 5 + five times your wizard level (the Summon has a number of Hit Dice [d10s] equal to your Wizard level)
Speed 40 ft.
Saving Throws Dex +1 plus PB, Int +2 plus PB
Damage Resistances Bludgeoning, piercing, slashing from non magical sources
Senses darkvision 60 ft., passive Perception 12
Languages Understands your languages but cannot speak.
Challenge — Proficiency Bonus (PB) equals your bonus
Prismatic Matrix. When you manifest the Prismatic Summon, choose what form it takes: Defense Matrix or Assault Matrix.
Actions
Prismatic Bolt. Ranged Spell Attack: +3 plus PB to hit, reach 90 ft., one target. Hit: 1d6 plus PB force damage.
Prismatic Barrage(Assault Matrix only). The Prismatic Summon chooses a point it can see up to 60 ft. away. Each creature in a 20 foot radius must make a dexterity saving throw, or take 3d6 force damage as a volley of Prismatic Bolts rain down. On a successful save take half damage.
Reactions
Prismatic Ward(Defense Matrix only). When another creature within 30 feet of the Summon that it can see is forced to make a saving throw, the Prismatic Summon intercepts the effect, granting the target advantage on the saving throw.
Prismatic Bond
6h-Level Lightweaver Feature
Your Prismatic Summon improves its capabilities.
While your Prismatic Summon is summoned, you and the Summon gain the following benefits:
Improved Bolt. The Prismatic Bolt attack deals an extra 1d6 damage.
Resistance. You gain resistance to the bludgeoning, piercing, and slashing from non magical sources.
Prismatic Wings
Beginning at 10th level, the magic you channel produces enough lift to grant you flight. While you maintain concentration on a spell, you have a fly speed equal to 30 ft.
Luminous Refraction
When you manifest your Prismatic Summon, you now create two. Additionally, they can both be commanded with a single bonus action. The form they take can be one of each or the same form.
Previous Versions
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