Base Class: Bard
As a young bard you decided to go to a college that could test your limits, one that could allow you to succeed and become a powerful spellcaster who could face challenges of all kinds. With that goal in mind you decided to go to the College of Discipline, a college with strict deadlines, a place where classes included tests of commitment and will. Students aren't hit or punished when they failed to meet the expectations of the college, but they would be required to take more tests to prove themselves and their ability to keep up with the others.
Ample Resistance
After being put though various trials, you've grown to resist various effects, and to spread this resistance onto others. At 3rd level, upon taking this subclass, you gain discipline tokens, which are used to provide resistances to yourself and others, each effect last 1 hour. You can use two tokens to gain a resistance to a certain effect, and 1 extra token to share that resistance with another person. You start of with access to the first row of effects on the table of resistances, unlocking the second row at 6th level and the third row at 14th level. Your token count increases to 5 at 6th level, 8 at 14th level and 11 at 18th level.
Disciplined Body
Your Constitution Score increases by 2 and gain +1 to your AC.
Sharp Attention
Concentration spells you cast double in duration, and you have advantage on Saving Throws against losing concentration.
Damage Refelection
When you are hit by a damage type you resist, you can use a reaction to reflect the resisted damage back to the attacker. For example, if you take 10 poison damage which you resist, you take 5 damage and the attacker takes 5 damage. Once used twice, this feat cannot be used again until you take a short or long rest.
List of Resistances
1 Row: Resistance to Damage Types |
Cold Damage |
Fire Damage |
Acid Damage
|
Poison Damage |
Necrotic Damage |
Radiant Damage |
2 Row: Advantage on Saving Throws against |
Being Poisoned |
Being Frightened |
Being Blinded |
Being Deafened |
Being Stunned |
Being Frightened |
3 Row: Advantage on Saving Throws |
Constitution |
Strength |
Dexterity
|
Intelligence |
Wisdom |
Charisma |
Previous Versions
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