Monk
Base Class: Monk

Monks of the Crimson Caste are skilled in the art of blood magic. They utilize their vitality and knowledge of dark arcane forces to imbue their strikes and maneuvers with sinister energy.

Bloody Palm

When striking an enemy, before making an attack roll you may spend 1 ki point to imbue the strike with increased ferocity. Roll 1 hit die and suffer damage equal to double the value of the roll. If the attack is successful, you add the damage you suffered to the damage roll against the enemy.

Vampiric Strike

Upon using flurry of blows, you may spend an additional ki point to heal yourself for the damage of the strikes.

Hex Of Resilience

You may use a bonus action to hex yourself with a protective shell comprised of your own life force. Roll 1 hit die and suffer damage equal to the amount rolled. Until the beginning of your next turn, you have advantage on any saving throws.

Death Stranding

Upon striking an enemy, you may spend 3 ki points to force them to make a Wisdom Saving Throw against your Spellsave DC. Should they fail, they suffer 8d8 necrotic damage. You are healed for half of the damage dealt in this way. The enemy is then poisoned for 1 minute.

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