Bard
Base Class: Bard

No shot is too hard, no moment too short for these bards. 

Bonus Proficiency

At 3rd level, gain proficiency in Medium Armor.

You can use firearms as a spellcasting focus for Bard spells.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Marksman's Flourish

Starting at 14th level, whenever you use a Trick Shot option, you no longer need to expend a Bardic Inspiration die. You can only use this feature a number of times equal to your Charisma Modifier per long rest.

Trick Shots

At 3rd level, you learn to fire ammunition across the battlefield in a stunning display of marksmanship and speed.

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Trick Shot options of your choice. You can use only one Trick Shot option per turn.

Dazing Shot

When you make a firearm attack against a creature, you can expend Bardic Inspiration to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or suffer disadvantage on attacks until the end of their next turn.

Deadeye Shot

When you make a firearm attack against a creature, you can expend Bardic Inspiration to gain advantage on the attack roll.

Disarming Shot

When you make a firearm attack against a creature, you can expend Bardic Inspiration to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.

Forceful Shot

When you make a firearm attack against a creature, you can expend Bardic Inspiration to attempt to trip them up and force them back. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or be pushed 15 feet away from you.

Piercing Shot

When you make a firearm attack against a creature, you can expend Bardic Inspiration to attempt to fire through multiple opponents. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment.

Violent Shot

When you make a firearm attack against a creature, you can expend Bardic Inspiration to enhance the volatility of the attack. If the attack hits, you can roll one additional weapon damage die when determining the damage.

Winging Shot

When you make a firearm attack against a creature, you can expend Bardic Inspiration to attempt to topple a moving target. On a hit, the creature suffers normal damage and must make a Strength saving throw or be knocked prone.

Fighting Style

  • Close Quarters Shooter. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks.
  • Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.

 

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