Wizard
Base Class: Wizard

Hidden away in a distant valley lies the Grammaticus Arcanum, a place of learning for those whose interests lie in the Arcane. With its pupils and educators sourced from the surrounding hamlets, the Grammaticus cannot offer the depth & focus of the larger Wizard Colleges; instead aiming to instill a general education upon its students before unleashing them upon the world.

Favoured Study

At 2nd level, the teachings of a field of study that most appealed to you during your time at the Grammaticus make themselves manifest. Choose one of the following options.

Arcana, A History

Add two Wizard spells you have spell slots for to your spellbook. Each time you gain a Wizard level, you can add an additional Wizard spell of your choice to your spellbook. This option can be taken multiple times.

Arcan'ta

When a creature you can see attempts to Counter, Dispell, or otherwise disrupt a spell you have cast or are casting, you can use your reaction to have it make an Intelligence Saving Throw against your Wizard spell save DC. On a failed save the creature is prevented from taking that course of action, and may do something else instead. If a creature succeeds its saving throw, it is immune to this effect for 24 hours. This cannot be used if you are unable to speak, the target can't hear you, or it has an Intelligence score of less than 8.

Ethics & Empathy in the Workshop

When you cast a spell of 5th level or lower on another creature, a copy of that spell may also be cast on yourself. You have one usage of this feature which is regained on a long rest or usage of the Arcane Recovery feature. This option can be taken multiple times, giving an extra usage each time.

Practical Arcana - Bard

Choose another class that can cast ritual spells, and add two 1st level ritual spells from its spell list to your spellbook. You can learn & cast (as rituals) ritual spells for this class using your spellbook. The gold and time you must spend to copy a ritual spell into your spellbook is halved.

Practical Arcana - Cleric

Choose another class that can cast ritual spells, and add two 1st level ritual spells from its spell list to your spellbook. You can learn & cast (as rituals) ritual spells for this class using your spellbook. The gold and time you must spend to copy a ritual spell into your spellbook is halved.

Practical Arcana - Druid

Choose another class that can cast ritual spells, and add two 1st level ritual spells from its spell list to your spellbook. You can learn & cast (as rituals) ritual spells for this class using your spellbook. The gold and time you must spend to copy a ritual spell into your spellbook is halved.

Favoured Past-Time

Also at 2nd level, you gain the benefit of what you focused most on between studies. Choose one of the following.

Cautious Reader

You gain advantage on skill checks to detect traps, curses, or other such effects triggered by interacting with a book, inscription, or any other such written work, advantage on the saving throw for any such triggered effects, take half damage on a failed save, and no damage on a successful one. In addition you can spend one minute observing a written work to glean information from the object as though under the effect of the Detect Magic spell.

Collaborative Lead

Gain proficiency in one of Persuasion, Performance, or Deception. Additionally, a creature must beat your Wizard spell save DC with a Wisdom saving throw to realise it was magically influenced by your use of the Friends cantrip.

Practical Experimentor

Select an artisan tool and gain proficiency in it. If you are already proficient in the selected tool, double your proficiency bonus for it. You can store a single spell of 5th level or lower in an object relevant to your chosen tool by expending a spell slot as though you had cast it. A creature with the object that knows about the stored spell can then cast it using your spell save DC or spell attack modifier. Any spells stored this way are lost at the end of your next long rest. This option can be taken multiple times, granting additional proficiencies and increasing the number of spells that can be stored this way by one each time it is taken.

 

Street Magician

You gain the Druidcraft, Prestidigitation, and Thaumaturgy cantrips. These do not count towards your maximum number of cantrips known. As an action you can cast the three cantrips, producing a single effect from each.

Thesis Topic

At 6th level, your thesis is complete, notarized, and published in the Grammaticus library. Choose one of the following.

Cross-Sectional Analysis of Regional & Cultural Differences in Traditional Arcana, Highlighting the Fundamental Components of Everyday Rituals

Casting a spell as a ritual no longer takes an additional ten minutes to cast, instead the ritual takes an additional minute for each level of the spell being cast.

Metamagical Resonance and its Application in Traditional Agrarian Festive Rites

Double the duration of spells cast as a ritual, for a maximum of an additional 24 hours. The time it takes to make a spell permanent through repeated casting is halved.

Modern Arcana

Choose a 1st level spell in your spellbook. When you cast that spell on your turn, you may cast it again as a bonus action. A spell slot must be used when cast this way; any other spell casting restrictions are ignored. Additionally, when you are damaged you may cast this spell as a reaction. This feature may be used twice between a long rest or Arcane Recovery.

Studio Prefectus

Choose an additional Favoured Study, or Favoured Past-Time option. This option can be taken multiple times.

Scholary Insights

Starting at 10th level, you can spend 30 minutes studying at the end of a long rest to gain one of the Insights listed below. The Insight lasts until the start of your next long rest.

 

Greater Comprehension

You gain the effects of the Comprehend Languages spell. In addition, the time it takes you to read is halved.

Abstract Reasoning

You gain advantage on all Intelligence checks to solve a puzzle, play a game of skill, crack a code, or similar activity.

Esoteric Ramblings

You can add half your proficiency bonus, rounded down, to any Intelligence or Wisdom ability check you make that doesn't already include your proficiency bonus. On the roll of a 1 for any such check, you must make a Wisdom saving throw against your Wizard spell DC, or suffer from the Deafness and Incapacitated conditions for one round as you lose yourself in the depths of your mind.

Zealous Cramming

Choose a skill you are proficient in and double its proficiency bonus, then gain proficiency in a skill that you are not.

Magnum Opus

At 14th level, your spellbook becomes a Wondrous Magical Item and grants the following benefits.

  • If your spellbook is destroyed, you can perform an 8 hour ritual to restore it. It retains all of the previous magical properties you were the caster of, however its pages are blank. As an action, you can restore a previously lost spell by expending 10 gold in rare inks per level of the spell.
  • You can use a bonus action to summon your spellbook provided it is on the same plane as you.
  • You can perform an 8 hour ritual to change which spellbook gains the benefits of this feature.

Additionally you can choose one of the following options.

Arcanists Cookbook

  • Your spellbook is imbued with the Clairvoyance spell. Its range is infinite provided it is on the same plane as you.
  • Your spellbook is imbued with the Unseen Servant spell.
  • Your spellbook is imbued with an additional two Wizard spells of 5th level or lower. These spells must be in your spellbook and be able to be cast on a creature or object.

Imbued spells use the book as its target, count you as the caster, and do not require concentration. At the start of your turn, any imbued spells that have ended are restored. Imbued spells that are ended through an Antimagic effect, Dispell effect, an activated Glyph, or any other such effect are restored after 1 minute.

Grimoire of the Occult

Your spellbook counts as a shield and does not require proficiency to be used as one when held by you. When used this way, you may activate the effect of the Death Ward spell on yourself at any time. If you do so twice before finishing a long rest, your spellbook is destroyed.

Memory Palace

As an action, your spellbook can be placed within or summoned from a demiplane hidden away in your mind. You are always able to read from your spellbook while it is in this demiplane, and its pages are beyond count. When your soul first enters a body after you have died, you must pass a DC15 Charisma saving throw, or the contents of your demiplane are lost to the traumatic transition. You can use your Intelligence modifier instead of Dexterity for Initiative checks.

Prefectus Majoris

Choose an additional Thesis Topic, and a Favoured Study or Favoured Past-Time. If your spellbook is on hand when choosing your Scholary Insight you may choose a second Insight, or grant a number of creatures equal to your Charisma modifier (minimum 1) the Insight you have chosen

Previous Versions

Name Date Modified Views Adds Version Actions
3/15/2019 6:38:13 AM
3
1
--
Coming Soon
7/14/2019 1:33:33 AM
161
2
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes