Base Class: Monk
see above
Strength in Wisdom
Starting when you choose this tradition at 3rd level, whenever you make an ability check that uses you strength modifier, you may use your wisdom modifier instead a number of times equal to your proficiency modifier which recharges on a short rest. In addition you can spend one Ki point to use this ability if you have exhausted your previous uses.
Martial Focus
Once you reach 3rd level you choose a specific fighting style to augment your attacks. The fighting styles include the Grappler, the Bruiser, or the Pugilist.
The Grappler: Starting at third level when you use the Attack action against a creature you may use your bonus action to attempt to grapple the foe which must make their choice of a Strength or Dexterity saving throw (The DC is the same as you ki save DC). If the attempt to grapple is successful then the target is grappled and you roll your martial arts damage die + your monk level but no other bonuses apply to this attack. You may use this feature an equal number of times to your Wisdom modifier and you regain the uses after a short rest.
The Bruiser: Starting at third level you gain resistance to non-magical bludgeoning damage and you can use your reaction to reduce incoming damage equal to your Wisdom modifier + your monk level. If the damage was reduced to 0 then you may make an unarmed attack as part of this reaction. This feature can only be used a number of times equal to your Wisdom Modifier and you regain the uses after a short rest.
The Pugilist: Starting at third level your unarmed strikes become more precise as you target your enemies weak points dealing additional damage equal to your Proficiency Bonus although this does not apply to your Flurry of Blows or Stunning Strike unless you spend a ki point per attack to do so. (ex: if you use flurry of blows and decide to apply the bonus damage to both hits but only hit with one of the attacks you only spend the one ki point)
Iron Will
At 6th level, your training has allowed your body to endure fatal damage. When you would drop to 0 hit points you can choose to drop to 1 hit point instead as long as the damage doesn't kill you outright. You must finish a long rest before you can use this feature again.
Additionally, when you make a strength saving throw you may use you wisdom saving throw modifier instead. This shares uses with Strength in Wisdom and you may spend 1 ki point to regain a use of this feature.
Expert Combatant
At 11th level you gain a bonus to your fighting style based on which one you choose before.
The Grappler: Whenever you grapple an enemy you can choose to spend 1 ki point to displace them and move them to an open space adjacent to you and if you have expended all uses of you Martial focus you may spend 1 ki point to gain another use. Additionally you gain +2 to your DC for your Martial focus grapple and can attempt to grapple creatures 2 sizes larger than you to apply the damage only, the creature is not grappled afterwards. Improvised weapons now count as monk weapons with some examples include bottles, tables, ladders, and chairs that may or may not be steel ( ͡° ͜ʖ ͡°).
The Bruiser: You gain resistance to all bludgeoning damage as well as force damage. If you make a Constitution check or saving throw you may now use your Wisdom modifier instead (this shares uses with Strength in Wisdom). You also gain the benefits of the Tough feat but this does not stack if you have already taken or take the Tough feat in the future.
The Pugilist: When an enemy makes an attack role against you you may use your reaction to spend a ki point and Counter Punch as long as they are within your melee range. Counter Punch lets you roll an attack against the enemy and if it hits you roll damage as you normally would and role a d4 to lower the enemies attack roll against you (The damage from this does include the Pugilist bonus). This attack occurs before the enemies so if the enemy is knocked unconscious or killed by this attack then you take no damage.
Master Combatant
At 17th level you gain the ability to harness everything your body is physically capable of combining all forms of combat into a single instance. For 1 minute you gain the effects of the Martial Focus feature including the fighting styles you did not choose (you still retain your Expert Combatant feature for your selected style). You must finish a long rest before you can use this feature again.
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