Base Class: Rogue
Skaters are rogues who specialize in unorthodox movement. Traveling via skateboard, roller blades, or scooter is not generally the most efficient way to get around until you master the art. Once you have mastered it, however, it is a powerful boon to anyone, especially during combat. Rogues who focus on this style of movement possess unmatched speed and agility, and will often ride in circles around foes just to show off.
Getting around is one thing, but fighting on a skateboard or scooter is an entirely different issue. It demands an extraordinary degree of precision and care which few people possess.
Skater Equipment Rules
For the purposes of this subclass, the terms "vehicle" and "self-propelled vehicles" will be used to refer to skateboarding, roller blading, scootering, or roller skating. With GM approval the definition may be expanded to include other options such as bikes, hoverboards, or other self-propelled vehicles.
- Your vehicle is immune to poison and psychic damage.
- If a vehicle is destroyed or you lose it, you can attempt to repair it, or find a replacement.
- To benefit from this subclasses features you must be proficient with the vehicle.
- Donning and doffing roller blades and roller skates takes 1 minute.
- You must spend 5 feet of movement to mount a skateboard or scooter.
- Self-propelled vehicles have a speed of 40 feet.
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency with one of the following self-propelled vehicles: roller skates/blades, skateboard, scooter, or bicycle (see Self-Propelled Vehicles, Chapter 4). Your GM may allow you to select more options, such as a hoverboard or other self-propelled vehicle.
You can add your proficiency bonus to any check you make to control a self-propelled vehicle you are proficient with. You can add a vehicle proficiency at 6th, 9th, and 13th level.
In addition, you have advantage on Dexterity (Acrobatics) and Charisma (Performance) checks made to perform tricks with your vehicles.
Bicycle
Medium Vehicle
- Hit Points = 18 (4d8) + your proficiency bonus
- Damage Threshold = 10
- Medium Vehicle AC = 8 + your proficiency bonus + your Dexterity modifier
Roller Blades
Tiny Vehicle
- Hit Points = 8 (3d4) + your proficiency bonus
- Damage Threshold = 7
- Tiny Vehicle AC = 12 + your proficiency bonus + your Dexterity modifier
Roller Skates
Tiny Vehicle
- Hit Points = 8 (3d4) + your proficiency bonus
- Damage Threshold = 7
- Tiny Vehicle AC = 12 + your proficiency bonus + your Dexterity modifier
Scooter
Small Vehicle
- Hit Points = 10 (3d6) + your proficiency bonus
- Damage Threshold = 8
- Small Vehicle AC = 10 + your proficiency bonus + your Dexterity modifier
Skateboard
Small Vehicle
- Hit Points = 10 (3d6) + your proficiency bonus
- Damage Threshold = 8
- Small Vehicle AC = 10 + your proficiency bonus + your Dexterity modifier
Sick Tricks
At 3rd level, you gain the ability to distract an enemy with a sick trick. You gain an additional way to use your Sneak Attack.
You don't need advantage on the attack roll to use your Sneak Attack against a creature if: you are within 5 feet of it, you can expend 10 feet of movement to perform a trick on your vehicle as a free object interaction, you succeed on a DC 10 Dexterity (Acrobatics) or DC 10 Charisma (Performance) check, and all other rules for Sneak Attack still apply.
In addition, you learn how to minimize the damage you take from falling. You can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your rogue level.
Bail Out
At 9th level, you learn to quickly maneuver yourself away from danger. When you use your Uncanny Dodge feature, you can can move up to half your movement speed as part of the same reaction. This movement doesn't provoke opportunity attacks
Can't Stop, Won't Stop
Starting at 13th level, you have advantage on saving throws against spells and other magical effects that would reduce your speed or cause you to be paralyzed or restrained, and moving through non-magical difficult terrain costs you no extra movement.
Skate or Die
At 17th level, you have mastered your unique art of fighting. Whenever you first use your vehicle after a short or long rest, you gain 20 temporary hit points. While you still have these temporary hit points, you can reroll any 1's you roll for your Sneak Attack damage.
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