Base Class: Paladin
TENETS OF THE OATH OF Banquets
The tenets of the Oath of Banquets are meant to display the paladin's love of festivals and devotion to celebration. Let the Heroes Feast!
- Fill the Glass Full: Make sure all attendees are given their fair share.
- No Party Crashers: Nothing makes this party stop, any unruly guests are turned away by any means necessary.
- Always Have Seconds: Be prepared to go above and beyond the call to duty, whether in battle or revelry.
- Keep the Guest Entertained: No matter how dark and bleak the situation comes be the beacon of joy.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Fine Dining. As an action, you can create an amount of rations that are magical and delicious equal to your Charisma Modifier (minimum of 1). Whenever a creature consumes one of the rations, they lose a level of exhaustion and gain temporary hit points equal to your level. These rations last for 1 hour and the temp hit points last for 8 hours.
Table Manners. As a bonus action you can present your holy symbol and all hostile creatures within 30 feet of you that can see you must make a Wisdom saving throw. On a failure they gain a level of exhaustion and are incapacitated until the end of your next turn.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Banquets Spells
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
ceremony, sanctuary |
|
5th |
lesser restoration, fortune's favor |
|
9th |
beacon of hope, create food and water |
|
13th |
aura of life, aura of purity |
|
17th |
greater restoration, circle of power |
Aura of Celebration
Starting at 7th level, you and friendly creatures within 10 feet of you have any temporary hit points they currently have doubled.
At 18th level the range extends to 30 feet.
Hearty Feast
Beginning at 15th level, you can use your bonus action to give yourself and an amount of creatures equal to your Charisma Modifier advantage on Constitution saves and resistance to piercing, bludgeoning, and slashing damage till the end of your next turn. You can do this a number of times a day equal to your proficiency bonus.
Let the Celebration Commence
At 20th level, as an action, you can emanate an aura of that glows like a fireplace and smells of fine food and wine. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
Whenever an ally starts its turn in the bright light, the creature gains 10 hit points.
In addition, for the duration, whenever an enemy tries to attack you or an ally within the aura, they must make a Wisdom save and on a failure their attack automatically fails and on a success they make the attack with disadvantage.
Once you use this feature, you can’t use it again until you finish a long rest.
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