Base Class: Paladin
A paladin who takes the Oath of the Stars has taken a fight fire with fire approach. They use twisted magic to destroy aberrant creatures threatening the lives of the common folk.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Stars table. See the Sacred Oath class feature for how oath spells work.
| Paladin Level | Spells |
|---|---|
| 3rd | Arms of Hadar, Tasha's Hideous Laughter |
| 5th | Tasha's mind whip, Suggestion |
| 9th | Life Transference, Hunger of Hadar |
| 13th | Evards Black Tentacles, Shadow of Moil |
| 17th | Geas, Contagion |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Rift of the Stars. As an action you can create a rift between reality letting in the void between the stars. Each creature within a 15 ft cone must make a constitution saving throw, taking 2d8 cold damage and have its speed reduced to 0 until the end of its next turn on a failed save, or take half as much damage on a successful and suffer no extra affects.
Starfire. When you take the attack action you can expend a use of channel divinity to replace one of the attacks with the firing of a star. Make a ranged spell attack against a creature you can see within 60 ft of you, if the attack hits it deals 2d8 radiant damage. Regardless if the attack hits or misses the star then explodes, dealing 2d4 fire damage to each creature within 5 ft of the original target of the star. Additionally you can use Divine Smite on this feature despite it being a ranged spell attack.
Aura of Corruption
You emanate an aura that warps reality to your will allowing you and your allies to step through rifts to cross the battlefield. When you or one of your allies that is within 10 ft of you hits a creature with an attack they can teleport 10 ft to an unoccupied space of their choice, this effect can only be used once per the allies turn.
At 18th level the range of this aura increases to 30 ft.
Corona of Stars
At 15th level motes of light surround you. Whenever you finish a long rest you gain a number of stars equal to your charisma modifier. When you take the attack action you can expend a star to use a use of your Channel Divinity: Starfire, without expending a use of Channel Divinity. As a bonus action you can expend a 2nd level spell slot or higher to create 1 star, you create an additional star for every 2 levels above second.
Shroud of Light
You surround yourself in the light of the stars. As a bonus action you gain the following benefits for 1 minute:
- The damage of Channel Divinity: Starfire increases to 3d8 radiant damage on a hit and 3d4 fire damage from the explosion
- You gain 1 star at the start of each of your turns.
- You emit bright light for 30 ft and an additional 30 ft of dim light.
- You can use your charisma modifier instead of strength or dexterity whenever you make a weapon attack
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