Rogue
Base Class: Rogue

Shadow hunters are masters of voodoo and shadow magic and were once the highest authority amongst trolls. Their spirit powers is walking the line of dark and light in hope of saving the future of trollkind, doing whatever it takes to secure a future for their kin. The loa can channel themselves through the shadow hunters when they use their ceremonial rush'kah masks.

Loas Favor

Starting at 3rd level, you gain the ability to earn favors by the loas worshiped by your tribe.

You can prepare favors of the Loas as a ritual cast. You can prepare two favors, which you can hold until your next long rest, at wich you have to prepare them again. Favors of Loas are expended as a bonus action.

Connections to the Loas

 

When you choose this archetype at 3rd level, you can choose how your connections to the different Loas are.

State Meaning
Not Interested The Loa has no perception of the Shaddow Hunter, the Loa can not be talked to or made use of
Due Amends The Loa waits for a Deal to be resolved, or you stepped on the wrong foot of some kind
Worshiped The Loa is ready to be talked to

The Loas are listet in the next section

Pick 3 Loas that are not interested in you.

Pick 1 Loas that you worship.

Pick 1 Loa that you have angered.

Pick 1 Loa that you have a Deal with, needing to be resolved.

Loa Description
Shirvallah Shirvallah values strength and heroism. Shirvallah is a powerful jaguar spirit, revered as a goddess by the tribes of the jungle. She is known for her strength, courage and tenacity, and is said to be the protector of the jungle and its children.
Shadra As one of the darker loas, Shadra is amased by Cruelty. Shadra is the spider loa, and is said to be the mother of all spiders. She is a cruel and heartless loa, and is said to enjoy the suffering of others.
Bethekk Bethekk values rightiousness and justice. Bethekk is the Panther loa, and is said to be the protector of the jungle. He is a rightious and just loa, and is said to be the enemy of all evil.
Hir'eek The greedy Hir'eek is interested in things that have value to his followers. Hir'eek is the bat loa, and is said to be the lord of darkness. He is a greedy and selfish loa, and is said to be the enemy of all light.
Hethiss Hethriss is the Loa of deception and plotting. Hethiss is the snake loa, and is said to be the lord of lies. He is a deceptive and cunning loa, and is said to be the enemy of all truth.

 

Building a Connection

If a Loa is not interested in you, you can wake its interest by doing something reflecting the virtues of the Loa.

Loa Interest
Shirvallah When you protect the weak and innocent out of compassion
Shadra When you devote a ritual of torture to her
Bethekk When you rescue the oppressed out of justice
Hir'eek When you steal something of value and offer it to him
Hethiss When you actively deceive someone and ask for guidance to do more plotting

Mojo

When you reach 9th level, you can create a Brew of Mojo on a long rest.

When you prepare your potion roll 2d6. Those are the effects for the Potion.

- 2d6 Effect
1 +2 damage with Weapon Attacks
2 +2 AC
3 +5 feet to your movement speed
4 +2 damage with Spell Attacks
5 +1 to your Spell DC
6 +2 to one of your Saving Throws

You can create this brew once per long rest and you can uphold only one potion at a time. The effect of these potions last until the start of your next long rest.

Unfavorable deal

Starting at 13rd level, you can accept a unfavorable Deal with one of your Loas. After accepting an unfavorable deal with the Loa you are in dept to the chosen Loa. The Loa choses his part of the deal according to his values and desires. Those types of deals are a last resort offer and should not be taken lightly.

The Deal blocks you from using any powers of that Loa until the Loa considers your part of the Deal payed. The Loa also chooses if he communicates the workings of the deal or not. This often leaves partitioners with unfavorable Deals that they can only assume how to resolve by paying debt to the values of the Loa.

You regain your use of this feature when you resolve your Deal.

 

Devotion

 

Starting at 17th level, you can choose a ceremonial Mask as a focus for your Loa. The Mask is made of wood or clay. You can use this mask to channel your Loas. You can wear the Mask for 10 minutes. The Mask falls off your face after the 10 minutes. After that you can't use the Mask again until you finish a short or long rest.

Loa Mask Effect
Shirvallah While wearing the Mask you gain the second wind feature. You gain expertise in the Intimidate skill. When you use the Intimidate skill, you can force an opponent to make a Wisdom save versus your Intimidate check. If they fail, they must use their next action to move closer and attack you.
Shadra While wearing the Mask gain a bite attack. If you hit a creature with this bite, the creature must make a Constitution saving throw or be poisoned for 1 minute.
Bethekk While wearing the Mask you gain a claw attack.
Hir'eek While wearing the Mask you can choose to gain the benefit of the second wind feature.
Hethiss While wearing the Mask you can choose to have your weapon attacks target a creatures wisdom score instead of their armor class.

 

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