The Order of the Bloodborne uses the creation of firearms and the sharpest blades in tandem to bring ruin to their enemies. They move at lightning speed using light armor to forgo protection and instead push entirely for quick movements. This Order uses the intelligence required to make their guns to their advantage. Making guns that people have never seen before to surprise their enemies.

Basics of the Hunt

Guns. Your Bloodhunter gains proficiency with firearms and Tinkers Tools (If your Bloodhunter is proficient with any of these it can be traded for a different proficiency). You can craft ammunition and weapons with Tinkers Tool, or make new types of weapons (DM Discretion). 

Aggressive Combat.  Your Bloodhunter gains the ability to heal after taking damage. Whenever your Bloodhunter takes damage, it can heal for 1d4 after attacking whatever hit it on its next turn (This can only happen with light armor on). This heal changes at levels 7th, 11th, and 15th.

Hunters Flair. Your Bloodhunter can wield a gun in one hand and a light weapon in the other as well as reload the firearm without one free hand (This only can happen with light armor on). This changes at level 7th, 15th, and 18th

Master of the Hunt

Hunters Defense. Your Bloodhunter gains resistance to bludgeoning, piercing, and slashing damage from non-magical weapons (This only applies while wearing light armor).

Hunter Flair. Your Bloodhunter can fire a shot with their firearm after attacking with a melee weapon as a free action, or vice versa.

Ichor Prodigy. Your Bloodhunter can apply a Crimson Rite to their firearm for halve.

Adept Hunter

Aggressive Combat. Your Bloodhunter's recovery increases. After taking damage, you can now heal for a d6 instead of a d4 after attacking the one who hit you.

Hunters Flair. You can reload your firearm as a bonus action.

Skilled Hunter

Aggressive Combat. You Bloodhunter recovery increases. After taking damage, you can now heal for a d8 instead of a d6 after attacking the one who hit you.

Hunters Speed. Your Bloodhunter can move quickely. Gaining an extra 10 feet of movement after attacking a creature. This ability changes at level 11.

Seasoned Hunter

Aggressive Combat. Your Bloodhunter's recovery increases. After taking damage, you can now heal for a d10 instead of a d8 after attacking the one who hit you.

Hunters Flair. Your Bloodhunter can now fire a shot as a bonus action after attacking or vice versa.

Hunters Speed. Your Bloodhunter can now take the disengage or dash action as a bonus action.

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