Rogue
Base Class: Rogue
Of the rogues who dabble in magic, only a few possess the aptitude to master chronomancy, the magic of time. These skillful dilettantes practice a variety of professions, for the ability to manipulate time is useful in all manner of roguish pursuits. Created By a Guild of Thieves, Time Thieves were chosen by aptitude for the gift and the ability to handle the negative effect of moving freely time and space. Some of those who took the power slowly but surely went mad, Others took to the touch of time to increase not only the reflexes of the body but the mind.
"To all those who dabble in time beware of the anomalies left in your wake!" 
-Jeriah Chronos

Time Bubbles

Starting at the 3rd level, you have the ability to break off a shard of time. 

Investigation, Perception, Sleight of Hand, and Stealth. While using the bubble

Time bubbles

At 3rd level, you can use a time shard to speed up time. As a bonus action, you can spend 1 charge to start creating a 5-foot radius spherical bubble originating from your space. Before the bubble fully forms, each creature in the bubble makes a Dexterity saving throw. On a success, the creature can use its reaction to move up to half its speed, potentially out of the bubble’s radius. The DC is calculated as follows:

Slider save DC​ = 8 + your proficiency bonus + your Intelligence modifier

Bubble Effect. If an object or effect in the bubble has a duration, its duration is similarly shortened based on the time it’s spends in the bubble x2.

Duration.​ The bubble lasts until the start of your next turn in a normal combat round or until you lose concentration (as if concentrating on a spell).

Bubble Boundary.​ The bubble’s boundary is visible as a shimmering surface. The bubble ends early if you touch the boundary. A creature or object can only pass through the boundary if it is heavier then you, or if it is a fast-moving projectile. A projectile passing through the boundary is deflected off-course and is made with disadvantage

A Time Thief can use up their proficiency bonus in time shards any after that would result in a point of exhaustion

1-1d4 is gained on a short rest and all are replenished on long rest

 

 

Flare Shards

Starting at 9th level, you can flare time shards. Whenever you spend charges of shards, you can instead spend 2 times as many charges to flare it.
If you flare bendalloy to use your Slider Bubble feature, your bubble’s radius increases by 5 feet and you impose disadvantage on the Dexterity saving throw made to escape the bubble.
Sliding. 
Beginning at 9th level, when your bubble ends on your turn, you gain a special bonus action you can use until the end of your turn. You can use it to take the Dash, Disengage, or hide

Advanced moment

Starting at 13th level, you learn to use brief Slider bubbles to empower your attack in the following ways:
Impulse Rush.​ ​You use several brief  bubbles to cover long distances. As an action, you can spend 1 charge to gain movement equal to twice your speed. You cannot use this feature if you cannot create a bubble.
Mass Driver.​ Immediately before you make a ranged weapon attack, you can spend 1 charge as a bonus action to accelerate the projectile. If the attack hits, you deal 1d8 bonus weapon damage. You cannot use this feature if you cannot create a S bubble.
Steady Aim.​ ​You create a brief Slider bubble to aim carefully. You can spend 1 charge as a bonus action to give yourself a bonus to the next attack roll you make before the end of your turn. The bonus is equal to your Intelligence modifier (minimum of 1). You cannot use this feature if you cannot create a Bubble.

Fixed

At 17th Level, once per day you can you can turn time back in 20 foot radius by 2 minutes.If you have done damage or killed a creature within that span revert all damage done by you or to you. If you have have interacted with a creature then it will be appear to everyone but you that nothing has happened and will not remember the the time turned back by fixed. Everything outside the radius will see a blur but will not be affected by the time change otherwise

When using this see anomaly table and roll for an anomaly to trigger 

Comments

Posts Quoted:
Reply
Clear All Quotes