Barbarian
Base Class: Barbarian

Barbarians of the Path of Steel know that the secrets of metal bring strength. They eschew the bare-chested traditions of other barbarians to charge through the battlefield clad in unstoppable armored plate, and only fools try to get in their way.

Secret of Steel

At 3rd level, you gain proficiency with smith's tools and heavy armor, and you can gain the benefits of your Rage while wearing heavy armor. When you gain the Fast Movement feature at 5th level, you gain its benefits even while wearing heavy armor.

Steel Ram

Also at 3rd level, you can use the weight of heavy armor to your advantage. When you take the Attack action while wearing heavy armor, you can use a bonus action to attempt to ram a Large or smaller creature within 5 feet of you.

The creature must make a Dexterity saving throw (DC = 8 + your Strength modifier + your proficiency bonus). On a failure, it takes bludgeoning damage equal to your Strength modifier (minimum of 1 damage) and is pushed 5 feet away from you. If you are raging, you can add your rage damage to the damage dealt.

When you reach level 10 in this class, the damage dealt by this ability increases by 1d6 and creatures that fail their saving throws by 5 or more are also knocked prone.

Steel Wall

At 6th level, you learn to rely on your armor's protection to cover your weaknesses. When a creature makes an attack against you with advantage, you can use your reaction to attempt to absorb the blow with your armor, canceling their advantage on the attack roll.

Unstoppable Charger

By 10th level, you can wade through the battlefield with ease while wearing steel armor. While you're raging and wearing heavy armor, you can move through the space of hostile creatures that are Large or smaller, treating the space as difficult terrain. You cannot end your turn in another creature's space.

Once on each of your turns when you move through a creature's space with this feature, you can force it to make a Strength saving throw (DC = 8 + your Strength modifier + your proficiency bonus). On a failure, it takes bludgeoning damage equal to 1d6 + your Strength modifier + your rage damage and is pushed up to 10 feet out of the path of your movement. On a failure by 5 or more, the damage increases by 1d6 and the creature falls prone after it is pushed.

Unbreakable Steel

At 14th level, you are nearly invincible while clad in heavy plate. Each time you take bludgeoning, piercing, or slashing damage while wearing heavy armor, you can reduce the damage taken by an amount equal to you Constitution modifier (minimum of 1). This does not stack with the Heavy Armor Master feat or any other ability that similarly reduces these damage types.

If you are raging or have resistance to bludgeoning, piercing, or slashing damage from another source, apply the reductions from this ability before halving the damage.

Path Of Steel Image

Comments

Posts Quoted:
Reply
Clear All Quotes