Base Class: Rogue
Stealthy rogue that utilizes illusions to slip in and out of combat seamlessly
Go Go Gadget Hand Maget
You can turn your magic hand into illusions to hide in or around. You can turn the hand into 3 distinct objects. (lvl9 [5], lv13 [7], lvl17 [9]). If used as an action, it doesn't cost any hand-maget points. After attacking an enemy from within hand-maget, enemies must make a perception or wisdom check against your hide roll and hand-maget illusion. Any nearby enemies will roll a wisdom check every turn to sense the illusion. When hitting an enemy with a sneak attack, you can cripple them by slicing them with your beak knife. Crippling them reduces movement (for every 10 damage their movement is reduced by 5 feet).
Hand Maget points: Gain hand maget points equal to your level. Replenish during long rest.
Bipity bopity Im gone bitch maget
Starting at level 9, I can control 3 illusions at once. I can teleport in between the illusions as a bonus action but must be within range of movement.
Oopies Whoopies thats alot of syrup
At level 13, in addition to crippling, the enemy will bleed at the end of their turn. Bleed does 2 d6 for every attack against the enemy. This bleeding can stack if no action is taken to stop bleeding. It lasts until it dies.
Go Go Slippy Slider
At level 17, I can create a maget spacial slip and slide between hand maget illusions. Enemies cannot be hit more than once nor attacked multiple times.
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