Rogue
Base Class: Rogue

You focus your training on mobility and using the environment to your advantage. While most rogues use their skills to avoid danger, you fly headfirst towards it.

Freerunner

Starting at 3rd level, you have a climbing speed equal to your walking speed. In addition, your jump distance increases by a number of feet equal to your Dexterity modifier.

Parkour Manuevers

When you choose this archetype at 3rd level, you learn how to turn your body into a projectile. If you move at least 10 feet through the air, then land within 5 feet of a creature one size larger than you or smaller, you can impose one of the following effects on that target as an action (Save DC is equal to 8 + your proficiency bonus + your Dexterity modifier.):

- Dropkick: It must make a Strength saving throw. On a failure, it takes 2d6 bludgeoning damage and is pushed 15 feet away from you in a straight line.

- Death from Above: It must make a Dexterity saving throw. On a failure, it takes 2d6 bludgeoning damage and falls prone.

These special attacks can apply for your Sneak Attack damage, even if they don't meet the requirements for Sneak Attack.

Just Roll With It

Starting at 9th level, you are experienced at falling from great heights and have learned how to spread the impact. Whenever you fall and are not incapacitated, you can reduce any falling damage you would take by an amount equal to five times your rogue level. 

If you manage to land on something soft that breaks your fall like a wagon full of hay, you take no damage from the fall.

 

Adrenaline Burst

At 13th level, your instincts have been honed to get you out of harm's way. When you are missed by an attack roll or succeed on a Dexterity saving throw, you can use your reaction to immediately move up to your speed. Opportunity attacks made against you have disadvantage during this move.

Aerialist

When you reach 17th level, you can seamlessly string together aerial maneuvers in combat. You have advantage on attack rolls you make while airborne and at least 5 feet off the ground, and all Dexterity ability checks you make while you are airborne.

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