Monk
Base Class: Monk

Initiate of Water

Starting at 3rd level, you gain the ability to breathe both air and water and a Swim Speed equal to your Walk Speed.

You also learn the Shape Water Cantrip and a dedicated spell list: 3rd level: Create Water, Ice Knife

                                                                                                                    6th level: Wall of Water, Control Water

                                                                                                                 11th Level: Watery Sphere, Ice Storm

                                                                                                                 17th Level: Wall of Ice, Cone of Cold

You can cast the spells from the dedicated spell list once per long rest for free. You may also cast them by exending ki points equal to the spell level you wish to cast it at.

Flowing Strikes

At 6th level, your control of water heightens. You can now cast Shape Water in place of an unarmed strike and you gain the following skills with the Shape Water Cantrip:

  • You can now cast Shape Water to deal damage within its range. It deals damage equal to your unarmed strikes as cold damage.
  • Or you can cast Shape Water to freeze a creature within. The creature must make a Strength Saving Throw equal to 10+your Wis Modifier or be restrained. The creature can attempt the same save at the start of each of its turn by using an Action. The DC becomes higher as you level up, 6th lvl: 12+Wis Mod, 11th lvl: 14+Wis Mod, 17th lvl: 16+Wis Mod

Water Adept

At 11th level your connection to water deepens, learning to fuse your ki with it. You gain the following traits:

  • You can now use both features from the Flowing Strikes simultaneously, meaning you can damage a creature with Shape Water and freeze it at the same time.
  • You can also choose your damage type for Shape Water from the following: Cold, Slashing, Piercing, Bludgeoning.
  • You can cast Shape Water a number of times equal to your Wisdom Modifier each turn.
  • You can spend 1 ki point to fuse the water around you with your ki, using it to heal a creature you can see within range. It heals 1D4+Wis Mod

Master of the Waters

At 17th level, your skills with water are unmatched. You gain the following traits

  • You are immune to cold damage, and ignore your enemies' resistance to cold damage.
  • You can also cast Shape Water to redirect any attack you can see to another target or space.
  • Your ki point cost to cast the dedicated spells are halved

Initiate of Water

Starting at 3rd level, you gain the ability to breathe both air and water and a Swim Speed equal to your Walk Speed.

You also learn the Shape Water Cantrip and a dedicated spell list: 3rd level: Create Water, Ice Knife

                                                                                                                    6th level: Wall of Water, Control Water

                                                                                                                 11th Level: Watery Sphere, Ice Storm

                                                                                                                 17th Level: Wall of Ice, Cone of Cold

You can cast the spells from the dedicated spell list once per long rest for free. You may also cast them by exending ki points equal to the spell level you wish to cast it at.

Flowing Strikes

You can now cast Shape Water in place of an unarmed strike and you gain the following skills with the Shape Water Cantrip:

  • You can now cast Shape Water to deal damage within its range. It deals damage equal to your unarmed strikes as cold damage.
  • Or you can cast Shape Water to freeze a creature within. The creature must make a Strength Saving Throw equal to 10+your Wis Modifier or be restrained. The creature can attempt the same save at the start of each of its turn by using an Action. The DC becomes higher as you level up, 6th lvl: 12+Wis Mod, 11th lvl: 14+Wis Mod, 17th lvl: 16+Wis Mod

Master of Water

  • You are immune to cold damage, and ignore your enemies' resistance to cold damage.
  • You can also cast Shape Water to redirect any attack you can see to another target or space.
  • Your ki point cost to cast the dedicated spells are halved

Comments

Posts Quoted:
Reply
Clear All Quotes