Base Class: Sorcerer
Your innate magic manifests in fire. You are your fire, and your fire is you.
Fire Crafting
Your soul and your knowledge both work in the same direction: fire. At 1st level, you gain proficency with alchemist supplies. As an action, you can create a number of flasks of Alchemist's Fire equals to half your level rounded up. You can take this action once per long rest. Whenever you or another creature hits a creature with this flasks, the object DC increases to match your spell saving throw. This flasks lose they potency after 24 hours, making them useless.
Heart of Fire
At 6th level, you gain resistance to fire damage. In addition, whenever you start casting a spell of 1st level or higher that deals fire damage, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage (choose each time this ability activates) equal to half your sorcerer level.
Fire in the Veins
At 6th level, you can add your Charisma modifier to one roll of damage whenever you can cast an spell that deals fire damage. In addition, you can spend one sorcery point to force the spell through the resistance to fire damage of one of the targets of the spell. You can spends sorcery points equals to your proficency bonus on a single spell.
Pyromancer’s Fury
Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal fire damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Constitution saving throw against your sorcerer spell save DC. On a failed save, the attacker has disadvantage on attack rolls until the start of its next turn.
Fire Bombardment
Beginning at 18th level, the fire within you intensifies. As a bonus action, you can spend 4 sorcery points to gain immunity to fire damage. This immunity last for 1 minute. When you roll damage for a spell that does fire damage and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. You can use the feature only once per turn.
Comments