Monk
Base Class: Monk

You've studied the way of the Mishima fighting style and gained the title of "Mishima". You've gained the access to many different techniques that can be used in combat to eliminate your foe in battle.

Beginners Ballot

You know how to do basic attacks and combos. 

 

Flash Punch Combo: You do a 3 hit punch in which the 3rd punch knocks your opponent back 3d4 plus your level(max is 5); Your opponent gets knocked back 5ft;Opponent rolls a Dex Save of 13 or higher if failed Opponent is Prone

Demon Slayer: You do a 2 punches then a kick to your opponent;3d4 plus your level(max is 5) You can launch your opponent in the air. You gain an additional attack (can only gain this effect once per turn)

Demon Scissors: You do a front flip and crash into your opponent; 1d10 plus your level(max is 5) if missed you are now prone and take the damage minus your Con modifier

When Health is below 20% You feel an overwhelming amount of Adrenaline coming off of you it surrounds you in a Red Aura. Your Damage is increased by 3 until either you are unconscious or your HP is above 20%.

 

Parry

You are able to Dodge any attack that you can see Infront of you. You are able to take no damage from one attack and as a reaction you can use an action to counter attack 

Punishment

You have mastered the art of Punishing your opponents uncalculated actions. Whenever an attack has missed you, as a reaction you are able to do 1 attack.

Ki Charging

At 6th level, you gain the ability to attack with a critical on your next attack. Once per long rest you charge your Ki to the max in which you can roll with a critical on your next attack.

Grandmaster

Beginning at 11th level, you can use a variety of more Martial Art Combat Attacks.

Soul Thrust: You focus your power into your fist as your thrust it into your opponent. 1d12 plus your current level (max 15) Pushes your opponent back 5ft. Opponent rolls a Dex Save (14 or over) and opponent passes. If fails then opponent is prone.

Demon's Wraith: You do a 4 hit combo that consists of using both your legs and fist. 4d8 damage

Lighting Uppercut: You do a tornado spin as you focus all of your power in this uppercut. It takes a Bonus action to Charge this move and an action to preform it. 1d20 plus your level (max is 10)

 You have obtained the teachings of the Mishima fighting Style within you. You can now use Wind God Fist and Electric Wind God Fist. This is an action and if you land a critical you gain a charge back and you can make another attack.

 

Wind God Fist : does 1d6 plus your current level (Max is 10). The range is 5ft and you launch the opponent in the air you can do an additional attack.( You can only gain this effect once per turn)

Electric Wind God fist :does 1d8 plus your current level. Your opponent cannot use a reaction against this move. The range is 5ft. 

Demon God Fist: As a reaction you can do 1d6 plus your current level (max is 5) you can stun your opponent making them prone and unable to do anything for the rest of their turn.

 

God Omega

At 17th level, you gain the ability to perform a 10 hit combo that consists of all that you've learned through you time Training.

10 hit combo: 10d10 damage; Launches the Opponent in the air you are able to preform one more attack

Your Rage Threshold is now 50% of your health and you can use your Rage drive or Rage Art twice; Damage is increased to +8

Master Tactician

You are able to Punish any attack that has missed you

Rage Master

You can also attack twice per action 

 

 You also have access to wavedashing. You swiftly dash to to your opponent in quick Succession. You can travel 20ft 

 

You can handle more incoming attacks. The rage threshold is now increased to 30% health. Your Rage damage has increased to +6 for all attack rolls

 

Rage Art: You feel the power from within you. You unleash a final attack in a form of your Rage Art. You gather all the power you gained from your rage and you unleash it in a furry of punches and kicks. Knocks your opponent 10 feet away from you. 

 

Does 1d20plus your current level. In order to use this you have to be within Rage. It has a range of 5ft and it is an action. *Once you use this you are no longer in rage and you cannot obtain the rage state until you've taken a Long rest.*

 

 Rage Drive: You feel a flow of concentrated power from within as you attack.  You've regained an action. *Once you use this you are no longer in Rage and you cannot obtain the rage state again until you've taken a Long rest*

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