Base Class: Blood Hunter
The Order of the Planeswalker is the most scattered of the blood hunter orders, its founders having honed their hemocraft abilities to traverse the bounds of the planes. In particular, Planeswalkers seek to master the manipulation of the weave from both the plane of ultimate emotion, the Feywild and the plane of suppression of self, the Shadowfell, imparting boons and banes to survive the harsh lifestyle that comes with this order's creed.
Planar Step
When you join this order at 3rd level, you gain the ability to create tiny rifts between the planes, allowing you to displace yourself in a localised area. As an action, you create a number of spheres of magical darkness equal to your hemocraft modifier that each take up a 5ft spherical space that you can see within a 30ft radius. As a bonus action, you can teleport into any of these spheres of darkness.
This feature is usable once per short ir long rest unless you expend a use of your blood maledict feature to use it again.
Emotional Specialist
Starting at 3rd level, you gain advantage on insight skill checks.
Phantom Healing
Your connection to the vibrant life of the feywild and the everpresent death of the shadowfell grant you the powers to heal one in great need. You target one creature within 30ft and roll your hemocraft die a number of times equal to your proficiency bonus and add your hemocraft modifier. The creature restores that much hp. This requires no action.
This is usable once per short rest.
Brand of Protection
Starting at 11th level, your Brand of Castigation aids to your defensive capabilities, dissuading enemies from attacking you. A branded enemy that attacks you suffers a hemocraft die of psychic damage and a hemocraft die of necrotic damage.
Mirage Recall
Upon reaching 15th level, when you or an ally within 30ft is suffering psychic or necrotic damage, you may use your reaction to halve the damage. You can use this feature a number of times equal to your proficiency bonus per long rest.
Lesser Plane Shift
Starting at 15th level, you may use an action to cast the plane shift spell with no material components. The destination plane must be either the material plane, the feywilds, or the shadowfell.
Once this feature is used, you cannot use it again for 7 days.
Blood Curse of Terrorising
At 18th level, you hone your hemocraft to conjure illusions of your enemies greatest fears. You gain the Blood Curse of Terrorising for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
Blood Curse of Terrorising
As a bonus action, you target each enemy within 30ft of you and must make a wisdom saving throw against your hemocraft save DC. On a failed save the creature is frightened and suffers 4d10 psychic damage.
Amplify. You may choose one creature to make this saving throw with disadvantage.
Blood Curse of Terrorising
As a bonus action, you target each enemy within 30ft of you and must make a wisdom saving throw against your hemocraft save DC. On a failed save the creature is frightened and suffers 4d10 psychic damage.
Amplify. You may choose one creature to make this saving throw with disadvantage.
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