Base Class: Sorcerer
Your innate magic comes from the remnant power of the Acerun King themselves. Either by some coincidence of birth or by the will of the king himself, you have a unique connection to the world beyond dirt and ocean and clouds. You draw your power from a connection with the since now destroyed kingstones, their powers exist inside you in varying levels of potency.
The Emerald of the Mountains & The Peridot of the Forest
As an action you can summon either a fey or beast of a cr equal to half your level, this summoned creature is friendly to you and follows your commands (free action to command).
Then as a bonus action, you can draw a rune on a willing creature, the creature with this rune gains temp hit points equal to half your sorcerer level.
The Diamond of Kings & The Amethyst of The Demon King
As a bonus action by spending a sorcery point you can cast haste or fear on targeted creatures you choose within 30ft of you.
The Moonstone of The Old One & The Dragon Eye Citrine
Once per long rest you can choose any spell from any spell list of a level that you can cast, you gain the ability to cast that spell by using the appropriate spell slot until you long rest again.
You also gain a breath weapon, once per long rest, you can unleash a torrent of raw arcane force from your mouth in a 60ft long 10ft wide straight line, any creature caught in the area must make a dex save equal to your spell save dc taking 10d10 force damage on a fail and half as much on a success if you wish to use the breath weapon again before resting you may spend 3 sorcery point in order to recharge it.
The Ruby of The Lich & True Power
Using your reaction you may cause one attack that would hit you to miss instead, saving throws cannot be affected by this feature.
Once per long rest, you may enter a state of true power, this state lasts one minute and has the following effects on your other features.
Level 1: You are now able to summon beasts or fey equal to your level and your runes grant temp hp equal to your level.
Level 6: When casting haste or fear you don't need to concentrate on those spells.
Level 14: If the spell you gain is 3rd level or below you can cast the spell at will, the damage from the breath weapon increase to 15d10.
Previous Versions
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