Base Class: Warlock
Grief and anger are powerful emotions, and when the two are brewed together, they create the sweetest, yet foulest, elixir known: revenge. Your patron is a vengeful entity, potentially a manifestation of your own passions, given form by your subconscious, or it could a be a very real being. Either way, it is a well from which you draw frightful power. These warlocks are terrifying to behold, and wield the might of steel and spell alike. At their mightiest, they are paragons of destructions, leaving flaming ruin in their wake, caring not for the hell they leave behind them, as long as their dark goal is reached. To cross them is to court wrath itself.
Expanded Spell List
The Fury lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fury Expanded Spells
| Spell Level | Spells |
|---|---|
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1st |
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2nd |
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3rd |
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4th |
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5th |
Bonus Proficiencies
Starting at 1st level, you gain proficiency with medium armor and one martial weapon of your choice.
Rancorous Vow
Also at 1st level, your will to focus your anger towards a single foe empowers your blows and freezes your opponents with fear. As a bonus action, you can swear an oath to destroy a creature within 30 feet of you. For 1 minute, whenever you hit the creature with a successful weapon attack, the attack deals an extra 1d4 psychic damage. Also, the creature cannot move more than 30 feet away from you for the duration of the vow.
You can use this ability a number of times equal to your proficiency bonus, and then you must finish a short or long rest before you can use it again.
The extra psychic damage dealt increases as you gain levels in this class:
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Warlock Level: |
Extra Damage: |
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1st |
1d4 |
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6th |
1d6 |
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11th |
1d8 |
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15th |
1d10 |
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18th |
1d12 |
Relentless Malice
At 6th level, your hatred of your enemies manifests as uncanny knowledge. When you mark a creature with your Rancorous Vow, you can choose to deepen it. If you do so, you always know the direction to the marked creature as long as it’s on the same plane of existence as you. This effect lasts until you apply it to another creature or you dismiss it (no action required). This effect can be dispelled with dispel magic, and is treated as a spell with a level equal to half your warlock level (maximum 9th-level).
You can use this feature once, and then you must finish a long rest before you can do so again.
Wrath of Ages
At 10th level, your enmity and will to survive transcends mortality. If you are reduced to 0 hit points but not killed outright, you can choose to drop to 1 hit point instead. You can’t use this feature again until you use a long rest.
Also at 10th level, you gain the ability to move your Rancorous Vow from one creature to another. When the creature marked by your Rancorous Vow dies, you can place the mark on a different creature within 30 feet of you that you can see, provided you aren’t incapacitated.
Finally, while a creature marked by your Rancorous Vow is visible, whenever a creature within 30 feet of you other than that marked creature that you can see makes an attack roll against you, you can use your reaction to cause dark images of furious spirits to flare up around you, causing the attack roll to have disadvantage. You can use this feature a number of times equal to your proficiency bonus, and then you must finish a long rest before you use it again.
Revenant Aspect
At 14th level, you gain the ability to unleash your vengeful essence in a storm of furious and concentrated energy. As a bonus action, you summon the Revenant Aspect, a manifestation of your patron’s power.
The Revenant Aspect lasts for 1 minute, ends early if you are brought below 0 hit points, and while in it, you gain the following benefits:
- You gain resistance to psychic damage.
- When a creature within 70 feet of you hits you with an attack roll, you can immediately use your reaction to halve the damage dealt to you. Additionally, with the same reaction, you can deal the same amount of damage to your attacker. This damage’s type is psychic.
- As an action, you can stare directly into the eyes of a creature within 30 feet of you that you can see and that can see you, channeling the unmitigated, hellish rage that burns within. The creature must make a Wisdom saving throw. On a failure, the creature takes 6d10 psychic damage and is frightened of you. The creature can repeat the saving throw at the end of each of its turns, becoming free of the effect on a success.
You can use this ability a number of times equal to your proficiency bonus, then you must take a long rest before you can use it again.
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