Base Class: Rogue
Rouges of this archetype specialize in using thrown weapons to deal most of their damage. Some of these rouges like to use their throwing weapons to take out enemies from afar, but others like to be in the middle of the fray, throwing daggers and darts at every creature that approaches them.
Adept Thrower
When you choose this archetype at 3rd level, you gain the ability to throw certain weapons with increased accuracy. Whenever you throw a weapon that has both the light and thrown properties, the normal and long range of the weapon is doubled (for example, the range of a thrown dagger becomes 40/120).
Additionally, you can add your ability modifier to any thrown ranged weapon attack using a bonus action. This ability does not stack with the Two-Weapon Fighting option from the Fighting Style feature.
Perceptive Attacker
Starting at 3rd level, you become incredibly perceptive of your surroundings due to your need to find targets. Whenever you make a Wisdom (Perception) check to locate creatures within your line of sight, you may roll the check with advantage.
Fan of Knives
When you reach 9th level, you are able to throw a large amount of weapons in an incredibly short amount of time. As an action, you can make a weapon attack against every creature of your choice within a 30-foot cone. You must have enough weapons for each attack, and every weapon must have both the light and thrown properties.
Once you use this feature, you cannot use it again until you finish a long rest.
Rogue's Mark
At 13th level, you gain the ability to mark enemies with your throwing weapons. Whenever you hit an enemy with a ranged weapon attack using a thrown weapon, you may choose to cause the target to visibly leave a trail of blood (or similar bodily fluid) in their path. The targeted enemy takes an additional 2d6 piercing damage, and you have advantage on Wisdom (Survival) checks made to track them for the next 10 minutes or until the target is magically healed.
Once you use this feature, you cannot use it again until finish a short or long rest.
Barrage of Knives
Starting at 17th level, you improve your ability with the Fan of Knives feature. The area of effect for Fan of Knives instead becomes a 40-foot radius sphere centered on you. Additionally, whenever you roll initiative and have already expended the Fan of Knives feature, you gain one use of it.
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