Base Class: Rogue
You stand in front of a locked door. Your attempts to pick the lock were unsuccessful, the alarms sound and you no longer have stealth. As you hear the sounds of heavy footsteps you reach for your deck of cards and slide one in between the doors and take a step back. A moment passes and an explosion of fire engulfs the doors. When the guards enter the area as they examine the door they were unaware of the card you threw moments before they arrived and it produces a cloud of smoke blinding them as you make your escape with little effort.
When you choose this archetype at level 3 you gain a magical deck which you are proficent with.As a bonus action you can summon the deck to your hand, When you are gambling or playing cards but not on battle you can control the deck for getting the cards that you want but you cant do this under any circumstances on battle ,never on battle you depend entirely on your luck
For This subclass you will need a Real deck of cards ,cards have the thrown and finesse property, cards make 1d4 +dex damage
Card sniper
At 3rd level As an action you may draw a card off the top of your deck. You can then throw the card up to 45ft. You may detonate the card as a bonus action.The explosion damage type is determined by the suits.The card deals 1d4+dex slashing damage.The card deals Magical damage for the purpose of overcoming damage reduction if you dont explode the card the property is lost and the card falls.You can only activate the explosion property if the card has hit the target.
Saving throw DC
- 8+Proficiency bonus+Charisma modifier
Suits
- Spades(Thunder) (CON)
- Clubs(Psychic) (INT)
- Hearts(Radiant) (DEX)
- Diamonds(Force Damage) (WIS )
Numbers
Here is a list of the explosion damage and special properties of the cards
- 2/3/4(This card explosion damage equals.1D6 +CHA Modifier damage with in a 10ft radius. The damage increases by 1D6 in levels 8, 13, and 18 levels you can make a save depending on the suit for half damage)
- 5/6/7/Jack/Queen/Ace/King/Colored Joker(This card explosion damage equals 1D8 +CHA Modifier damage with in a 10ft radius. The explosion damage increases by 1D8 in levels 8,13, and 18 levels you can make a save depending on the suit for half damage)
- 8/9/10(This card explosion damage equals 1D10+CHA Modifier damage with in a 10ft radius explosion damage.The explosion damage increases by 1D10 in levels 8, 13,and 18 you can make a save depending on the suit for half damage)
- Jack(When you draw this card your target must make a wisdom saving throw. or become paralyzed until the beggining of your next turn.)
- Queen(This card explodes in a shockwave all creatures in 30ft must make a constitution saving throw or be stunned.If they fail creatures can repeat the save on the beginning of their turns)
- King((When you draw this card your target must make a wisdom saving throw. or become affected by the effects of the slow spell until the beggining of your next turn.)
- Ace(If this card hits, you deal extra damage equal to you level)
- Colored Joker(instead of exploting as a bonus action if This card is drawn you activate wild magic and you must roll on the wild magic table.Use the sorcerer wild magic table)
- Black and white Joker( If you draw this card return all card of your cards to your deck and shuffle it. After that draw a new card and use that one)
Snake eyes
Also at 3rd level the Gambler is able to amplify his cards with added AOEs and effects with the help of his dice.You may roll this dice before you attack .This dice is a d6 and you may use it a number of times equal to your Charisma modifier
1)The next card you draw will have its explotion range doubled.
2)The next card you draw will make you invisible you remain like this untill the end of your next turn.
3)The next time you throw a card you will have advantage
4)The next time a card explodes the enmy must make a charisma save or become frightened untill your next turn.
5) You add an additional 2d8 to the explosion damage
6)The explosion damage is maximized
Baccarat
At 9th level you have become a master card thrower your sneak attack damage applies authomatically when you hit a target. You still can only apply it once per turn.
Ace under the sleeve
By thinkering with the deck you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race,allingment and level requirements on the use of magic items.
Blackjack
At 17th your card attacks score a critical hit on a roll of 18-20.
Previous Versions
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10/8/2019 5:34:55 PM
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3/18/2021 12:26:31 AM
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9/16/2022 3:41:28 PM
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9/18/2022 8:26:07 AM
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