Base Class: Sorcerer
Your innate magic comes from the remnant power of the Acerun King themselves. Either by some coincidence of birth or by the will of the king himself, you have a unique connection to the world beyond dirt and ocean and clouds. You draw your power from a connection with the since now destroyed kingstones, their powers exist inside you in varying levels of potency.
Stone Spells
1st-level Kingstone Soul feature
You learn additional spells when you reach certain levels in this class, as shown on the Stone Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Stone Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | animal friendship, prestidigitation |
| 3rd | spiritual weapon, enhance ability |
| 5th | haste, lightning bolt |
| 7th | death ward, guardian of faith |
| 9th | hold monster, mislead |
Emerald Touch
1st-level Kingstone Soul feature
As a bonus action, you can bolster the health of another creature with a simple touch, this creature gains temporary hit points equal to your class level, you cannot apply these temporary hit points to yourself.
Peridot Calling
1st-level Kingstone Soul feature
As an action you can cast find familiar, you may also summon a pixie using this spell.
Diamond Enhancement
6th-level Kingstone Soul feature
As an action, by expending a sorcery point you can divide a portion of your magic among your allies within 30ft of you and equal to your proficiency bonus, this boost grants your allies advantage on either attack rolls or saving throws until the end of your next turn.
Amethyst Degradation
6th-level Kingstone Soul feature
As an action, by expending a sorcery point you can coat a portion of your magic over your enemies within 30ft of you and equal to your proficiency bonus, this boon gives your enemies disadvantage on either attack rolls or saving throws until the end of your next turn your choice.
Moonstone Revelation
14th-level Kingstone Soul feature
When you long rest can choose any spell from any spell list of a level that you can cast, you gain the ability to cast that spell by spending a number of sorcery points equal to half that spells level rounded down.
Dragon Eye Roar
14th-level Kingstone Soul feature
You gain a breath weapon, once per long rest, you can unleash a torrent of raw arcane force from your mouth in a 60ft long 10ft wide straight line, any creature caught in the area must make a dex save equal to your spell save dc taking 10d8 force damage on a fail and half as much on a success if you wish to use the breath weapon again before resting you may spend 4 sorcery point in order to recharge it.
Ruby Premonition
18th-level Kingstone Soul feature
Using your reaction you may cause one attack roll that hit you to miss you instead.
True Power
At 18th level, you can draw on even more power from the kingstone energy found within your blood, taking on an appearance you choose. For example your eyes may glow like white stars, your skin may take on the appearance of a galaxy, etc.
Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
- At the start of each of your turns, you regain 10 hit points.
- You gain resistance to force, fire, cold, lightning, bludgeoning, piercing, and slashing damage from none magical attacks.
- Enemy creatures within 30 feet of you have disadvantage on saving throws against your sorcerer spells.
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