Barbarian
Base Class: Barbarian

Some barbarians still know of the ancient gods that had first ruled the world and this particular group still worships the king of these gods, Kaputt. Because of this Kaputt grants them different abilities related to his ancient domain.

Ancient knowledge

When you choose this subclass Kaputt grants you some of his prehistoric knowledge allowing you to speak any language and gives you advantage to history checks.

Prehistoric rage

When you enter your rage state Kaputt grants you some of his power wreathing you in a skeletal armor that can alter your physical form. When you enter your rage state you may choose from one of the options below.

Therizinosaurus: When you enter your rage state you grow the long claws of a therizinosaurus. This causes your unarmed strikes with you hands to deal 1d10 + strength modifier. Also on each of your turns after this one you can use a bonus action to make a second unarmed strike.

Smilodon: when you enter your rage state you grow the long fang like teeth of the saber toothed cat, smilodon. This makes it so you can make an unarmed strike with your bite and deal 1d8 piercing damage + strength modifier and on a hit the target must make a DC 15 constitution saving throw or take an additional 1d4 damage at the beginning of each of its turns.

Pachycephalosaurus: When you enter your rage state your head hardens like the skull of a pachycephalosuarus. This allows you to spend 20ft of your movement speed to charge and enemy and on a hit deals 1d8 bludgeoning damage and the target must make a DC 15 constitution saving throw or be stunned until the beginning of your next turn.  

Prehistoric defense

When you enter your rage state choose one of the options below.

Tyrannosaurus: when you enter your rage state you gain the strength of a tyrannosaurus. This causes your strength ability score to increase by 4 for the duration with a max of 24.

Ankylosaurus: when you enter your rage state you gain the armored plates of an ankylosaurus causing your AC to increase by 2.

Triceratops: When you enter your rage state you gain the frill of a triceratops. This makes it so that if your are hit by an attack you can turn towards the attack use your reaction to have the damage by blocking it with your frill. once per turn.

Prehistoric maneuvers

When you enter your rage state you may choose one of the options below.

Troodon: when you enter your rage state you gain the agility and cunning of the troodon allowing you to use your bonus action to take the dash, disengage, or hide action.

Pteranodon: When you enter your rage state your arms grow a thin membrane similar to that of a pteranodon. This give you a fly speed equal to your walking speed.

Megatherium: When you enter your rage state you gain the large front limbs of the giant ground sloth, megatherium. This gives you the ability to burrow underground giving you a burrow speed equal to your walking speed.

Kaputt's favor

Starting at 14th level you gain the favor of Kaputt making him willing to grant you more power. At this point you gain the ability to call on Kaputt as a bonus action. When you do this roll a d100 and if the result is 75 or higher you succeed. On a success the DM will choose an effect or event that would be appropriate for the situation, and afterwards you cannot use this feature again for one week. 

Also at 14th level because Kaputt is granting you more power you may choose two traits from each prehistoric transformation level.

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