Monk
Base Class: Monk

Motivated by the intense desire to surpass one’s limits, practitioners of the “Way of Nen” strive for complete mastery of both mind and body. While many strive towards gaining mastery in the use of Nen, only a select few posses the physical and mental capabilities to maximize its potential. The diversity of potential uses for this class are only matched by its users.

Ki Recharge

Starting at 3rd level, as a bonus action, you can regain up to 2 ki points. You can use this ability up to your proficiency times per day. You cannot use any movement speed the turn you use this ability. 

Starting at 11th level, the number of ki points gained increase to 3.
starting at 17th level, the number of ki points gained  increase to 4. 

Heightened reflexes

Your ability to read and react to your opponents movements quickens after every encounter. You can spend 2 ki points to buy an additional reaction if you have no available reactions. You can use this ability up to 2 times per turn. 
Starting at level 11 you can use this ability up to 3 times per turn. 
Starting at level 17 you can use this ability up to 4 times per turn. 

Resistent Self

Your continued bodily improvement has granted you an increased physical toughness to opponents strikes.

Superior Body: You gain a +2 to your armor class when not wearing armor. 

Appropriate Response: When you take damage, you can use your reaction to gain resistance to that damage type for that hit. 

 

Gift of Gratitude

Your obsession with mastering martial arts has manifested itself in an avatar to aid you in battle. As an action, you can spend 8 ki points to summon a gargantuan visage within 10 feet of you. It has a movement speed of 5 feet and reach of 30 feet. You can take the attack action using the arms of this avatar. For these attacks you add your WIS modifier to attack and damage rolls instead of DEX. Attacks with this avatar do your choice of bludgeoning or force damage equal to 2D10+your WIS modifier on hit. Any damage dealt is considered magical for overcoming resistances. A creature hit by an attack from your avatar is shoved back 10 feet and must succeed a Dexterity Saving throw or be knocked prone (A creature can willingly fail this save). When a creature enters your avatars range, you can use your reaction to attack with your avatar. This attack does not count as an opportunity attack. This avatar cannot move or take the attack action if you are incapacitated. This avatar disappears if you fall unconscious or die. You can only control one avatar at a time. If you attempt to summon another avatar while one already exists, nothing happens and the ki points are consumed. You can dismiss the avatar as an action.

99th Hand: You can attack from this avatar with your bonus action. You cannot use any movement the turn you activate this effect.

Zero Hand: As an action, you can spend ki points up to a maximum of 8 to deal 2d12 radiant damage per ki point spent to a single target within range. Following this your avatar disappears. 

Previous Versions

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