Base Class: Paladin
Instead of devoting to a deity, you have chosen to devote your life to the subject of your simping, a person who you obsess over way too much and will sacrifice everything for the sole purpose of making them notice you.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the white knight Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the white knight Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
The best hypeman. As an action, you can channel Your evergrowing devotion and admiration to your subject of simping, making them look good. for the next 10 minutes they gain advantage on all ability checks.
Notice me Senpai. As an action, you make a scene, in an attempt to draw attention, every creature of your choice within 30ft of you, that can see or hear you must make a Wisdom saving throw with a DC equal to your spell DC, on a failed save, until the end of your next turn the creature has disadvantage on attacking any creature but you, if they hit a creature other than you with an attack role the target has resistance to the attack's damage. additionally, a creature that was concentrating on a spell before failing the save loses concentration.
Devoted Worshiper
Starting at 3rd level whenever you finish a long rest you can choose one creature you know and that is friendly to you and assign it to be your subject of simping. while a creature is your subject of simping it receives the following benefits:
- While your subject of simping is within 30ft of you it receives a +1 bonus to its ac.
- Whenever you use your Lay on Hands on your subject of simping it receives a number of temporary hit points equal to the healing it received.
- whenever your subject of simping is targeted by an attack or a single target spell that doesn't require a saving throw and is within 30ft of you, you can as a reaction change the target of the spell to be you.
Warriors pride
at 7th level, your bond to your subject of simping grows deeper.
While your subject of simping is within 30ft of you and can see you, you gain advantage on ability checks and saving throws, as you can't mess up in front of your subject of simping.
additionally, when your subject of simping is reduced to 0 hitpoints, you receive temporary hit points equal to twice your paladin level and gain advantage on attack rolls until the end of your next turn, as you fill with burning rage. if you still have temporary hitpoints when your subject of simping is back with at least 1 hit point you lose all temp hp received by this feature.
Out of sight, Out of mind
at 15th level whenever your subject of simping is further than 30ft from you, you can as a bonus action assign a different creature you can see within 30ft of you to become your new subject of simping.
you can use this feature a number of times equal to your proficiency bonus per long rest.
additionally, while a creature is your subject of simping its current hit points and hit point maximum are increased by an amount equal to your charisma modifier, and the ac bonus from devout worshipper is increased to a +2. a creature loses this benefit after you dismiss it as your subject of simping.
The White Knight
At 20th level, you learn to simp to several people at once, unlocking your full simping potential. As an action, you become a true white knight, gaining the following benefits for 1 minute:
- You can assign additional subjects of simping equal to half your Charisma modifier(rounded up). (this can be done as part of your action when using The White Knight)
- You gain +1 to melee attack and damage rolls per subject of simping within 60ft of you.
- When you use Lay on Hands on one of your subjects of simping the others receive hit points equal to half the amount expanded.
- You gain a +1 bonus to ac for each subject of simping within 60ft of you.
- Whenever an area of effect spell that targets you and at least one of your subjects of simping forces you to make a saving throw, you can choose to fail the save as a reaction and make one of your subjects of simping not be affected at all by the spell.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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9/19/2022 9:59:51 PM
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