Fighter
Base Class: Fighter

Chair in one hand, opponent’s neck in the other, a brawler is never without a weapon, for a weapon can be anything. Bricks, bottles, livestock, if they can grab it, they can wield it. Whoever started the fight, you can be sure the brawler will end it.

Improviser

Level 3

Anything is a weapon, a weapon anything. You are proficient with improvised weapons and unarmed strikes, dealing a minimum of d4 + your Strength modifier when you hit with them. This improves by one dice level each time your proficiency bonus increases, up to a maximum of d12 at 17th level.

Elbow Room

At 7th level, you do well in tight spaces. If you are bordered by walls on at least two sides, your melee attacks have advantage and melee attacks against you have disadvantage. 

Ragdolls

At 10th level, you send your opponents flying. You can shove a creature up to 10 feet instead of 5, and if they collide with a wall or object, they take your unarmed strike damage + an additional d6 bludgeoning damage. Furthermore, if a creature falls prone within 5 feet of yourself, you may make a melee attack against them as a reaction. 

 

Break Upon Them

At 15th level, you are a hazard to furniture everywhere. If you deal a critical hit with an improvised weapon, the weapon breaks and deals an additional die of damage on top of the regular critical damage, and the target must pass a Constitution saving throw (DC 8 + your Proficiency bonus + your Strength modifier) or fall prone. You can also take two reactions per round instead of one, but you cannot use them both in the same turn.

Didn’t Hear No Bell

At 18th level, they’re never going to keep you down. You have four uses of Indomitable per long rest instead of three, and you roll them with advantage if making a death saving throw.

 

Enoron  Fighter Brawler Image

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