Base Class: Bard
The College of Circus Performer is the home of bards who mastered their craft in the extravagant tent of a Circus. Uncanny and acrobatic the Circus Performers learn to entertain with their bodies and simple tool to elicit laughs and awed inspiration from their audiences.
The bards of this college are regarded with a mixture of awe and eye-rolling. Their performances are the stuff of whimsy. These bards aren't regarded with as much respect as other bards. Bards of this college work hard in very specific acts top preform thing no one ever thought possible and to rally even the shyest and quietest of adventurers. Their goal is to inspire through teamwork and bringing others together through laughter and awe.
College of Glamour Features
| Bard Level | Feature |
|---|---|
| 3rd | Expanded Spell List, Fan of Blades, Mental Misdirection |
| 6th | Contortionist |
| 14th | Uncanny Movement |
Expanded Spell List
The Autumn Circus grants you the ability choose from an expanded list of spells. The following spells are added to the Bard spell list for you:
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SPELL LEVEL |
SPELLS |
|
0 |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Fan of Blades
Also at the 3rd level, you gain the ability to expend one use of your Bardic Inspiration to make a ranged spell attack, conjuring a fan of magical knives and hurling them, dealing 3d6 psychic damage to that target. You can do so only once per round on your turn.
The psychic damage increases when you reach certain levels in this class, increasing to 4d6 at 5th level, 6d6 at 10th level, and 8d6 at 15th level
Mental Misdirection
When you join the College of Circus Performer, you develop skills which allow you to enchant people without their knowledge.
When a target would typically know you cast a charming spell on them, they must roll a WIS save to see if they know it was you. On a fail they know a spell was cast, but not the source.
At 5th level, targets roll with Disadvantage.
Contortionist
Starting at the 6th level, you have honed your ability to bend and flex your limbs to such a degree that it has allowed you to make an additional attack.
Uncanny Movement
At the 14th level, your bizarre movement and uncanny reflexes instinctively steer your from harm. So, as a Reaction to taking damage, you can halve that damage against you - providing you are not wearing medium or heavy armour.
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