Sorcerer
Base Class: Sorcerer

Innate to the Yuan-Ti of the great Empire of the Sun. Solar Sorcerer's live a life of luxury and prestige, wanting for nothing. Many serve the royal court, and some may even be called upon by the Emperor to become inquisitors.

Solar Magic

Starting at level 1 you gain a faint connection to the sun, as it grants you some of its power. You learn the sacred flame cantrip and the sunbeam spell at level 11. Additionally, you gain resistance to fire damage while in the sun, and this becomes immunity at level 11.

Solar Strikes

Starting at 1st level, unarmed strikes, natural weapons, or crafted natural weapons all gain an extra 1d6 fire damage. Additionally, at 8th level, this applies to all weapons.

Solar Regeneration

Starting at 6th level, you may bolster your constitution using the Energy of the sun. You may expend a spell slot to heal yourself for 5*(Spell Level) as long as you have been in the sun for at least 2 hours. 

Solar Burst

Starting at 14th level, you can channel more of the sun's power into your magic. When you make a ranged spell attack and hit, you can cause a burst of light to expand from the point of impact, spreading to a 10-ft. radius sphere (for multi-target spells, choose one target from which to center the light). All creatures within the sphere must make a Dexterity saving throw (DC equal to your spell save DC), taking 3d6 radiant damage on a failed save or half as much on a successful save. You can spend 2 sorcery points to expand the radius of the sphere by 10 feet. 

You can only use this feature once per turn. 

Solar Flare

At 18th level, you gain the ability to manifest your magic as fiery solar bursts. You may spend 5 sorcery points to create a Solar Flare with your magic. Choose a point within 120 ft., all creatures within a 40 ft. radius sphere must make a DEX save against your spell save taking 8d12 fire damage on a failed save or half as much on a successful one. Additionally, you may increase the damage by 1d12 for every 2 extra sorcery points spent up to a maximum of 6 extra.

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