Base Class: Warlock
When you entered into a pact with your patron you gained access to the possibility of all timelines. You can create versions of yourself which could have been, and use them to further your cause.
Expanded Spell List
1st-level Infinite feature
The Fathomless lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fathomless Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | armor of agathys, disguise self |
| 2nd | alter self, shatter |
| 3rd | revivify, spirit shroud |
| 4th | confusion, otiluke's resilient sphere |
| 5th | contagion, mislead[ |
Martial Echo
1st-level Infinite
At 1st level, you can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated.
If your echo has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space and is considered a creature for effects of targeting. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required, at the cost of 5 of your movement).
You may have a number of echoes active equal to your proficiency bonus, but once an echo is destroyed it remains destroyed until a long rest.
- As a bonus action, you can teleport, magically swapping places with your echo at a cost of 30 feet of your movement, regardless of the distance between the two of you.
- When you take the Attack action on your turn, you may instead have the attack originate from your echo, damage is 1d8, at level 5 is deals 2d8, at level 11 it deals 3d8 at level 17 it deals 4d10.
- When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space.
- You may create a martial echo. It has AC 14 + your proficiency bonus, At level 7 this bonus goes up to 15 and at level 14 this bonus goes up to 16. Your echo has 1 HP
- All echo's have immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space and is considered a creature for effects of targeting. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required, at the cost of 5 of your movement). If your echo is ever more than 30 feet from you it is destroyed.
- If your echo takes any damage you must roll a concentration check - the number of active echoes. If successful the echo remains and damage is negated. If you fail the concentration check you take the damage and the echo is destroyed.
Echo-location
1st-level Echolock
As an action, you can see through any of your active echoes eyes and hear what it hears until the start of your next turn, your echo has the same senses that you have. During this time, you are deaf and blind with regard to your own senses.
Echo of Sacrifice
6th-level Echolock feature
Your echoes can aide you and your friends, at the risk of their own lives. If someone other than you is within 10 feet of an echo and takes damage, you may use your reaction to reduce that damage by 1d8, 2d8 at level 7 and 3d8 at level 14. Your echo takes the damage and a concentration check must be made to prevent the echo from being destroyed.
Mage Echo
6th-level Infinite feature
At 6th level, you can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 30 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated.
If your echo has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space and is considered a creature for effects of targeting. On your turn, you can mentally command the echo to teleport it up to 30 feet in any direction (no action required, at the cost of 5 of your movement).
You may have a number of echoes active equal to your proficiency bonus, but once an echo is destroyed it remains destroyed until a long rest.
Mage:
- As a bonus action, you can teleport, magically swapping places with your echo at a cost of 30 feet of your movement, regardless of the distance between the two of you.
- Your echo has AC 12 + your proficiency bonus, At level 7 this bonus goes up to 13 and at level 14 this bonus goes up to 14.
- Your echo has 1 HP.
- If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space and is considered a creature for effects of targeting.
- On your turn, you can mentally command the echo to teleport up to 30 feet in any direction (no action required). If your echo is ever more than 45 feet from you at the end of your turn it is destroyed.
- When casting spells your echo may act as the source for the spell and use your spell DC.
- Your echo may cast one spell in your extended spell list without expending a spell slot. If any echo tries to cast a second spell using this feature, the spell casts and the echo is destroyed.
Extra Control
10th-level Echolock feature
When you cast a spell or attack with your echo, you may add your charisma to your roll.
- Martial: Add your CHA to your attack roll
- Mage: Add your CHA to damage
As an action, you may destroy one of your active echoes to give yourself 4d8 + CHA. temporary hit points.
Infinite Possibilities
14th-level Echolock feature
When you take damage which would otherwise bring you to 0 hit points, you may instead Destroy an active echo. If you destroy an echo in this manor, all active echoes are unmanifested, you fall prone and set your hp to 1. Your maximum echo's you can have active is reduced by an additional 1 (2 total are removed from your pool).
Comments