Wizard
Base Class: Wizard

These mages use their martial skill and potent abjuration to make it to the frontlines of the battlefield, where they can unleash potent spells to break the enemy lines and support. 

Warrior Wizard

2nd-level Warbreaker feature


A Warrior uses what’s available. A Wizard bends it to his will. You gain proficiency with one handed melee weapons, and gain the cantrip Shillelagh, which does not count against your cantrips known. You may use rods and wands as clubs for this spell. 

Mage’s Vestments

2nd-level Warbreaker feature


Taking inspiration from Mage Armor, you have learned to protect yourself from arm and spell. While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Intelligence modifier. This is a magical effect, and may be suppressed in an Antimagic Field or similar. 

Mage’s Strike

6th-level Warbreaker feature

 

You can attack twice, instead of once, whenever you take the Attack action on your turn. Additionally, you may cast a cantrip as one of those attacks.

Magic Ward

10th-level Warbreaker feature

 

 

You have learned to ward yourself more effectively. As a reaction to taking damage, you project a ward that reduces the damage by an amount equal to three times your proficiency bonus (minimum zero) until the start of your next turn. You can do this an amount of times equal to your proficiency bonus and regain all uses after a long rest; you may also expend a spell slot of 2nd level or higher to use this feature when out of uses normally.

Eldritch Strike

14th-level Warbreaker feature


When you use your action to cast a spell, you can make one weapon attack as a bonus action.

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