Base Class: Warlock
Whether you are a child of Baba Yaga, one of her chosen, or you happened to stumble over a frozen spellbook while exploring the north, you have learned to wield the destructive power of chilling ice and debilitating curses to bring your opponents to their knees.
Rimed Tome
1st-level Rimed Tome feature
The Winter Witch lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. In addition, you learn Ray of Frost and Cure Wounds, and they do not count against your spells known.
| Spell Level | Spells |
|---|---|
|
1st |
bane, fog cloud |
|
2nd |
rime's binding ice, silence |
|
3rd |
bestow curse, sleet storm |
|
4th |
divination, phantasmal killer |
|
5th |
cone of cold, contagion |
Warding Rime
You are resistant to Cold damage.
As long as you are not wearing armor or a shield, your armor class is equal 13 + your Dexterity modifier.
Your eyes have also magically adapted to your use of wintery elements. Your vision cannot be obscured by magical or natural weather effects such as rain, fog, or snow. This feature only works on weather effects and does not grant darkvision.
Eldritch Rime
If a target is affected by your Hex, Bane, Bestow Curse, or Contagion spell and would hit you with an attack roll, you may use your reaction to roll a d6. If the result is a 4 or higher, the attack instead misses you, regardless of the target's roll.
In addition, targets affected by the aforementioned spells take 1d6 cold damage at the start of their turn. This damage increases to 2d6 at 11th level and 3d6 at 17th level.
Piercing Rime
Your spells and abilities that deal cold damage bypass other creatures' cold resistance. In addition, cold damage caused by your spells and abilities bypasses immunity and instead does half damage. This does not change immunity to resistance and this feature does not stack.
When you cast a spell that deals cold damage, add an extra amount equal to your spellcasting modifier.
Hexproof Rime
When you see a spell being cast within 60' of you and you are the target, you may use your reaction to interrupt the spell and turn it back on the caster. The DC for a spell reflected in this way is equal to your spell save DC. Once you use this feature, you can't use it again until you finish a short or long rest.
You gain immunity to Cold damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/24/2022 12:14:15 AM
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12
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2
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1.0
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Coming Soon
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9/24/2022 12:35:40 AM
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11
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0
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2.0
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Coming Soon
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