Cleric
Base Class: Cleric

The Clerics of the Darkness within are secretive individuals who detach from society and keep to the shadows. they accommodate themselves to darkness and operate unseen, focusing on hiding what they deem significant from the eyes of those who seek them. The imprint of the dark stars Reign still resonates with the populace of Aglarion, manifesting in the subconscious memory of the society as a whole. Those who follow the Darkness within keep their faith to themselves even if they are not devoted to the ideology of the dark solar avatar of their dualistic god. they pray at midnight and venerate the new moon as the absolute Peak of their gods power.

Dark Sight

Starting at 1st level, you gain dark vision of 60ft. and magical darkness doesn't impede your sight, if you already have dark vision, its range is increased by 60ft

Cloak of Darkness

Starting at 1st level, as a bonus action you can weave shadows around you into a magical cloak that hides your form and protects you from attacks. For 1 minute, creatures have disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sigh, as with blind sight or tremor sense, or can see through illusions, as with true sight. Once you use this feature you cant use this again until you finish a short or long rest.

Channel Divinity: Darkness Descends

Starting at 2nd level, as an action you can use your channel divinity to harness Darkness, Summoning darkness and banishing light. as an action you can present your holy symbol and summon a 30ft radius globe of darkness that functions as the darkness spell that last for 1 minute. The globe appears in a space that you can see within 30ft of you. Any Magical light effect within the globe is dispelled. Additionally each hostile creature within the globe must make a constitution saving throw against your spell save DC when the globe of darkness appears. A creature takes necrotic damage equal to 2D6+your cleric level, on a failed save and half as much on a successful one. A creature that has total cover is unaffected. 

Channel Divinity: Conjure Shadows.

Starting at 6th level, you can spend two uses of your channel divinity as an action to summon living shadows from darkness . this ability functions as a conjure animals spell, however it summons a single shadow, which speaks common and does your biding for one hour.

Void Eye

Starting at 8th level, you gain blind sight of 30ft. And become immune to the blinded condition.

Shadow Form

Starting at 17th level, as an action you can transform yourself into the form of a shadow. you and your possessions become incorporeal for one hour. You gain the following benefits:

  • You gain a fly speed equal to your walking speed.
  • You can move through a space as narrow as 1 inch wide without squeezing.
  • You can take the hide action as a Bonus action while in dim light or darkness
  • You have advantage on Dexterity (stealth) skill checks.
  • You gain damage resistance to Acid, Cold, Fire, Lightning, Thunder and bludgeoning, Piercing, and slashing damage from nonmagical attacks.
  • You gain immunity to Posion 
  • You are immune to exhaustion, grappled, paralyzed, petrified, poisoned, prone, and restrained conditions.

Once you use this feature you cant use it again until you finish a long rest.

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