Base Class: Monk
because a lot of monk subclasses fall a little short, I'm going to err on the side of overpowered. actual description to follow
Bonus Proficiencies
When you choose this tradition at 3rd level, you gain proficiency in improvised weapons and improvised weapons count as monk weapons. Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester. You also gain proficiency with brewer’s supplies if you don’t already have it.
Drunken Technique
Whenever you would be poisoned you can choose to accept the condition without making a save, including if you are immune to the condition. If you have the poisoned condition you gain a bonus to dmg equal to your proficiency score. any attack against you has disadvantage. you have resistance to bludgeoning, piercing, and slashing damage. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn the poison condition is the only source of disadvantage for you, regardless of the circumstances.
you lose these benefits if you lose the poisoned condition
Tipsy Sway
Starting at 6th level, you can move in sudden, swaying ways. You gain the following benefits.
Leap to Your Feet. When you’re prone, you can stand up by spending 5 feet of movement, rather than half your speed.
Redirect Attack. When a creature misses you with a melee attack roll, you can spend 1 ki point and cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you. This counts as a melee attack from you for the purposes of monk features e.g. stunning fist.
Experienced drinker. once per turn if you roll a one on an attack roll you can re roll that dice, but you must take the new result
Drunkard’s Luck
Starting at 11th level, you always seem to get a lucky bounce at the right moment, you gain the following benefits.
Go with the flow. When you make an ability check, an attack roll, or a saving throw and have disadvantage on the roll, you can spend 1 ki points to cancel the disadvantage for that roll.
Opportunistic roll. When you roll a 1 and keep it you gain the benefits of three quarters cover
Intoxicated Frenzy
At 17th level, When under the poisoned condition, you gain the ability to make an overwhelming number of attacks against your enemies. When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), for 2 additional ki, every one of these attacks is a stunning strike attempt.
Previous Versions
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9/25/2022 6:12:21 AM
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Coming Soon
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