Warlock
Base Class: Warlock

Your patron is a God that roams the Astral Plane. This God's form shifts and changes seemingly every time they appear before you. Sometimes they are in the form of a man, sometimes a woman, and sometimes they are just a disembodied voice echoing in your ears. When they choose to show a solid form, their features are always obscured as if a projection of stars and galaxies fills the space their silhouette occupies.

You have bound yourself to this traveler in the hopes of being able to escape to earthly realms, though you don't remember how you ended up in the Astral Plane to begin with. Your pact with this Astral God gives you a surge of power on the promise you will never equip or summon a weapon or a shield. The Astral God will teach you to fight with empty hands, but will let you hold an arcane focus of your choice for casting...though they recommend you find a way to wear the focus rather than hold it in your hands.

Astral God's Blessing

The Astral God has granted you increased magical power, expanding your knowledge of spells and ability to use them. Some of these spells feel innate as if a switch had been flipped imbuing you with magic akin to a Sorcerer.

Starting at 1st level, your patron bestows upon you the Eldritch Blast cantrip by default. This does not count towards your cantrip count.

Empty Hands

The Astral God has demonstrated how to fight with empty hands with devastating effect. You have no need for weapons, as you are one yourself.

Starting at 1st level, you gain the following effects while your hands are empty. Pact of the Blade, spells that summon a weapon into your hand (ex: Shadow Blade), or equipping a shield nullifies these effects.

  • You meet the requirement of wielding a melee weapon for spells that require it (ex: Booming Blade).
  • You meet the requirement of wielding a magical weapon for spells or skills that require it.
  • Your Eldritch Blast can be used in place of a melee, melee weapon, or ranged weapon attack.
  • Being within 5 feet of a hostile creature doesn't impose disadvantage with Eldritch Blast.

Unarmed Shroud

The Astral God has shown you how to bend energy around your body, creating a shroud of protective force against attacks of all kinds. This technique requires the free use of your hands to manipulate the flow, so it is only usable while unarmed.

Starting at 1st level, while you do not have a weapon equipped you gain the following:

  • Your AC is +3.
  • You gain proficiency with Medium Armor.
  • Your Unarmed Strike attack is 1 + 1d4 + your Strength modifier.
  • Your Unarmed Strike attack adds your Charisma modifier to the "to hit" value.

Eldritch Boost

The Astral God has put you to trial. Through your exhaustive efforts you have gained their favor again. Your patron grants you a boon of power.

Starting at 6th level, your Eldritch Blast does an additional 4 damage.

Astral God's Vitality

The Astral God's interest in you has grown. They have gifted you a boon of some of their vitality.

Starting at 6th level, you have the Tough feat.

Extra Attack

The Astral God rewards your exploits with some additional training. You've suffered much for this knowledge, but have learned a new trick to allow you an additional opportunity to strike.

Starting at 6th level, you can attack twice, rather than once, whenever you take the Attack action or cast a spell.

Astral Spell Pool

The Astral God notices other Warlocks across the planes are limited in their use of spells. Your patron has seen fit to allow you to cast additional spells and promises more as you earn them.

Starting at 6th level, you gain the following:

  • You gain a pool to cast extra spells with, starting with 1 slot (this pool only resets after a long rest).

Astral Spell Pool - Extra Slot

The Astral God feels you are worthy to earn another slot for the Astral Spell Pool.

Starting at 10th level, you gain two additional slots for the Astral Spell Pool. This brings the spell pool total to 3 slots.

Astral God's Sight

The Astral God has enjoyed watching your exploits. Your patron would like to give you a little bit more of an edge. They cover your eyes and you can feel a burning sensation in your eye socket, which steadily becomes hotter and hotter until it's on the verge of pain...then it suddenly dissipates to a cool numbness that fades away.

Starting at 10th level, you have gained the following:

  • Blindsight up to 20 feet.
  • Darkvision up to 90 feet.
  • Truesight up to 90 feet.

Astral God's Avatar

The Astral God is pleased with your progress and has one final thing to teach you. They grip you by the wrists and turn your palms up, holding you firmly as they squeeze down on your wrists, feeling like they mean to sever your hands from you. A burning feeling encircles your wrists beneath their hands, hotter than the time they held their hand over your eyes. You feel as if the skin is being seared from inside, then as their grip softens the cooling numbness follows and fades as they release you.

The Astral God then places their palm over your mouth, the hot burning sensation returning...though not as hot as a moment ago. They also place their other palm on the top of your head, the hot burning sensation catching up to the intensity on your lips. After a few moments the cooling numbness fades in and then dissipates as they pull their hands away.

With this you are given the title The Astral God's Avatar.

Starting at 14th level, you gain the following:

  • Your Eldritch Blast does an additional 8 damage (total of 12 damage above the base, not including proficiency bonuses).
  • Your Eldritch Blast has an additional 60 feet of range.
  • Your AC increases by an additional +4 (total of +7 including Unarmed Shroud).
  • You learn the Language "Celestial". If you already learned "Celestial", then you may go back and replace that language with another.
  • You choose 1 rare language and 2 additional languages to learn.

Astral Spell Pool - Extra Slot

The Astral God feels you are worthy to earn more slots for the Astral Spell Pool.

Starting at 14th level, you gain two additional slots for the Astral Spell Pool. This brings the spell pool total to 5 slots. You may also now recover these slots either during a Short or Long rest.

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