Paladin
Base Class: Paladin

In order to fulfil this oath, these paladins must see beyond good and evil and defend against a greater threat whenever such a thing presents itself.  Members of this paladin order are often shunned as they are often forced to commit seemingly malevolent acts in the service of their oath, though few truly understand the burden an Oath of The Warden paladin must bear as a result.

Few of these paladins exist, though their numbers often swell in the face of a global or multiverse threat.
Often a paladin of this order might find themselves in the plane of Ysgard or Limbo after death

TENETS OF THE WARDEN

Evil is not born, it is made. I vow to unmake it wherever possible.
In the fight to protect those in need, even the fallen among us may be counted amongst your allies.

The needs of the many outweigh the needs of the few. I will stand at the crossroads and choose the path least costly in terms of life.
When faced with an impossible situation, sacrifices must be made.

No Innocent will suffer, I will stand as a shield against they that would harm those whom cannot defend themselves.
At the cost of your own life will you defend the truly helpless against any odds.

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Charging Bulwark - You call upon your oath to give you the strength of many.  Using your Channel Divinity, as an action, you can rush a creature and knock it and any creature within 5 feet of it prone as long as said creatures are your size or smaller.

If the creature or creatures have reactions that might stop you, said creatures have disadvantage on attack rolls against you, and you have advantage on any saves against such effects.

Vow of Protection - The safety of your charge is as good as your word. As a bonus action, you can utter a vow of protection towards a single creature within your reach, using your Channel Divinity. That creature is under the effects of the sanctuary spell for 1 minute or until fails to meet the requirements for sanctuary.

Sprit Warden - Even in death, my service does not end. Using your Channel Divinity, as an action, you can cast spare the dying.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Warden's Aura

Starting at 7th level, you and friendly creatures within 10 feet of you gain a +1 to their armor class.

At 18th level, the range of this aura increases to 30 feet.

Warden's Soul

Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Shield of God

At 20th level, Once per long rest, as an action, You can cast globe of invulnerability at 9th level.

Previous Versions

Name Date Modified Views Adds Version Actions
9/25/2022 6:50:11 AM
40
0
1
Coming Soon
9/25/2022 7:47:00 AM
5
0
2
Coming Soon
9/25/2022 5:16:56 PM
8
1
3
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes