Wizard
Base Class: Wizard

These wizards were always goods at studying magic but always had trouble with the verbal and Somatic components to spells.  After studying the Tarot and other forms of divination magic.  These wizards has learned how to transfer the studied spells they know from their spell book onto specially prepared cards for use.  They have found it is easier for them to cast spells this way as they no longer need to perform the Somatic and Verbal components once the card has been enchanted.  Due to the advancement of this type of magic many wizards who would have otherwise dropped out of wizard schools have found a way to continue their studies and advancement into arcane lore.

Magic Card Deck

In addition to your spellbook you have a deck of cards that you have specially prepared to allow you to enchant spells onto the cards.  You have enchanted a link between yourself and this deck of cards. 

If your deck is lost or taken it loses you can summon it back to you as a standard action, as long as you are on the same material plane as the deck of cards. 

If it is destroyed it takes 1 full day of concentration and 500 gold to enchant a new deck and bond it to yourself.

Card Magic Transfer

When preparing spells for the day this wizard instead prepares a deck of cards with 1 spell per card.  The cards can be used to cast the spell prepared as if was cast without verbal components in the spell.  Due to the time required to prepare the cards the wizard needs 2 additional hours of rest to complete a long rest when regaining their spells slots for the day.  If preparing a spell at higher level it must be determined as it is imprinted onto the card. (Cantrips can not be prepared this way)

The spells range is altered to 60ft as that is the range of the thrown card.  The spell goes off when the card hits an object, person, or surface. (Spells with target self will only function if cast on the wizard himself, if thrown and targets another person the spell fails to function)  

Cards magic lasts for 48 hours but only has 1/2 power at after 24 hours.  (Damage dice and duration of spell is 1/2 if cast after 24 hours have passed since created.

Cards  can be given to other people to use but magic dissipates much faster if card is not in the deck.  (Card becomes a normal card if outside the deck for 30 seconds)

Card Recovery

Once per day when you finish a short rest your deck of cards recovers some of its spent magic for the day.  You are able to recover spell slots worth of card spells to a combined level that is equal to 1/2 your wizard level rounded up.  None of the spell slots recovered can be 6th level or higher.

For example a level 5 wizard can recover up to 3 spell slots such as 3 level 1 spells, a level 1 and a level 2 spell, or a single level 3 spell.

This ability replaces Arcane Recovery

Assistance

At 6th level you learn how to make spells that were intended only to be case on yourself effect other people through the cards. 

When preparing your spells for the day you can choose up to 2 cards that you have applied self targeted spells to and allow those to function as target creature spells.

Fumbling wizard

Due to this wizards trouble with casting spells in the normal process.  When they try to cast a lvl 1 or higher spell without preparing it in a card first there is a 10% chance that the spell will fail to go off and the spell slot will be lost due to a failure in the verbal or somatic process of the casting.

Improved Card Throw

At 10th level, you have become more adept at throwing the cards.  You now have a range of 100ft on all spells cast from throwing your cards.

Alter Card

at 14th level, you have learned enough of card magic that you are now able to alter the spells on your prepared cards.  Once per day you can use a short rest to change the spells prepared on the remaining cards for the day to any other spells in your spellbook. 

Simple Card Mastery

At 18th Level you have mastered the art of applying some of your favorite spells to the cards.  You may choose a 1st level spell and a second level spell that are in your spellbook and you can apply them to a unused card instantly at their lowest level without expending a spell slot.  To cast them at a higher level you must expend a spell slot as normal when preparing the card.

This replaces Spell Mastery

Advanced Card Mastery

When you reach 20th level, your mastery over the card enchantment process has improved to the level that you can now enchant higher level spells to cards instantly without using up your spell slots.  You may choose 2 3rd level spells that are in your spellbook and you can apply them to a unused card instantly at their lowest level without expending a spell slot.  To cast them at a higher level you must expend a spell slot as normal when preparing the card.

This replaces Signature Spells

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