Base Class: Warlock
Your patron calls himself the God of Blood and hold knowledge of how to use blood, your own or another's, to increase your own abilities. His motivations mostly revolve around finding the eldritch beings whom had imprisoned him.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
Cantrip 1st |
[Tooltip Not Found], [Tooltip Not Found] [Tooltip Not Found], [Tooltip Not Found], [Tooltip Not Found] |
|
2nd |
[Tooltip Not Found], [Tooltip Not Found] |
|
3rd |
[Tooltip Not Found], [Tooltip Not Found] |
|
4th |
[Tooltip Not Found], [Tooltip Not Found], [Tooltip Not Found] |
|
5th |
[Tooltip Not Found], [Tooltip Not Found] |
Blood God’s Blessing
Starting at 1st level, your connection to the Blood God allows you instinctual knowledge of all blood within 30 feet around you, in living creatures or otherwise. This lets you know where living creatures are and prevents you from ever being snuck up on. Additionally you can tell if any blood within range is poisoned.
Blood God's Luck
Starting at 6th level, you can call on your patron to alter fate in your favor. When your enemy makes an ability check or a saving throw, you can use this feature to give them disadvantage.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Bloody Resilience
Starting at 10th level, you become immune to poison and anything else that effects your blood.
Bloody End
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly drain them of their blood to your blood bag for 10d10 damage.. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 necrotic damage.
Once you use this feature, you can’t use it again until you finish a long rest.
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